Search found 407 matches
- 07 Feb 2012, 11:17
- Forum: Support
- Topic: Errors compiling [Arch Linux x86_64]
- Replies: 20
- Views: 5962
I finally tested it, it starts but it is very slow. I tried coc Vivec and coc Balmora and both were so slow I could hardly move. I do not think it is fault of my hardware as I could play the original Morrowind just fine. Yet the default cave works well, so probably it is just a known problem with ex...
- 07 Feb 2012, 10:12
- Forum: Off Topic
- Topic: A discussion about choosing a scripting language
- Replies: 6
- Views: 1514
About the original poster, one answer: Python. Never look back. Yet I agree with Zini. The real problem is not the language itself but the lack of obvious functionalities in its implementation and strange quirks. It was long time ago, but I remember that it seemed that Bethesda did not know the diff...
Both the modifications can made in the scripting system instead of the engine if it would be possible to: - set reliably the base (before the game applies enhancements and damages) value of Attributes and Skills to any number even greater than 100. - change the actions needed to increase the Skills....
Hi everyone, I wrote few mods for Morrowind and I am very interested to this project because Morrowind is one of my favorite games ever; but with few annoying flaws. The two flaws that annoy me most are the level-up system and the skill system. In order to make the game more as I would like it I wro...