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One thing I'd like if we were doing a MOAR reboot would be to make sure that all new assets have a PBR material set up... I'm all for this. I don't know much about it though (like can we get Blender made assets to support this or if NIF files exported from blender would allow this, for example). It...
- 23 Sep 2019, 18:46
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 513
- Views: 393106
Woahhh! It's been a while since I installed a nightly, but for some reason when I enter the game the framerate drops to around 1fps and I can somehow see certain objects through walls? It's very disorienting and unplayable. Did I do something wrong? Can you give a little more info? Which nightly an...
- 22 Sep 2019, 17:32
- Forum: General
- Topic: -TESTERS NEEDED- for OpenCS Terrain Editing
- Replies: 16
- Views: 4004
Work on the OpenCS has had a recent breakthrough with unelsson having made land editing now possible. We can now make new land, or modify the original. We need testers to see if this works for you, if there are any issues, and what OS you got it to work on. Land shape editing is ready for testing Pl...
Thanks! There has been development from the old video, so I made a new one which better demonstrates what it can do: https://youtu.be/B1FCAOFqy-M That vid is awesome too. I really think that we should hype this up a little more. I mean, I know that I am excited, but perhaps there should be a single...
- 19 Sep 2019, 19:30
- Forum: Mod Compatibility
- Topic: Issues with Magical Trinkets of Tamriel
- Replies: 10
- Views: 2852
Checked the other foci this morning. Turns out the only thing you have to do to get them working is give the added NPC's 1 health. My theory is that the original engine allowed you to talk to a dead NPC simply because they existed and the mod used the ForceGreeting command to make it talk. I'm gues...
Land shape editing is ready for testing https://github.com/OpenMW/openmw/pull/2520 Please test it, try to break it, give me feedback. It should be functional, shouldn't crash. This looks awesome! I watched the video linked on the github page and I was excited for this (I understand that it was take...
I don't think I've posted about this experimental tool I made for OpenMW-CS, but it's basically a tool for doing land scaling. https://github.com/OpenMW/openmw/pull/2196 Took a quick look at the github page, and this looks like a useful add-on. Always good to have more tools for editing ST the editor
- 13 Sep 2019, 18:27
- Forum: Off Topic
- Topic: ORIGINAL Elder Scrolls CREATORS work on Elder Scrolls 2: Daggerfall SPIRITUAL SUCCESSOR
- Replies: 1
- Views: 1298
Zaric Zhakaron (from YouTube) explains that some of the original team of devs from elderscrolls 2: daggerfall have came together to try to create a spiritual successor to ES2 daggerfall. While I never played daggerfall (got into ES games on Morrowind, but it is on the bucket list to play) I assumed ...
- 13 Sep 2019, 02:02
- Forum: Support
- Topic: install openmw/morrowind on ubuntu from CD
- Replies: 6
- Views: 1304
I regularly comment for ubuntu troubleshooting, but I never got the install to work without installing via wine, then using the launcher to pull from that install. Perhaps the installer needs looking into (or perhaps I simply did not know how to work the installer properly)? I own the GoTY disk set ...