Search found 427 matches

by silentthief
21 Jun 2020, 18:15
Forum: Feature Requests and Suggestions
Topic: Sun damage tweaks
Replies: 18
Views: 2361

Re: Sun damage tweaks

I've been watching this thread of posts, and this is an awesome feature! I mean, the idea of cover from sun damage is a cool effect. I cannot wait until we have the functionality that MWSE does that would allow us to grab references of creatures/NPCs to script/code them to follow you outside of cave...
by silentthief
01 Jun 2020, 23:20
Forum: Support
Topic: OpenMW on Raspberry Pi 4 Manjaro Linux
Replies: 3
Views: 977

Re: OpenMW on Raspberry Pi 4 Manjaro Linux

Simple search in forums:

viewtopic.php?f=47&t=6153

;)

ST the seeker
by silentthief
01 Jun 2020, 23:17
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 8474

Re: Application with a new feature: ptmikheev

While the top one looks more like vanilla morrowind, the bottom looks aesthetically better (more realistic). I like it, but I'm not a dev.

ST
by silentthief
16 May 2020, 16:23
Forum: Mod Compatibility
Topic: Fargoth Alternate Start
Replies: 3
Views: 1329

Re: Fargoth Alternate Start

I took a look through the nexus link, and I did not see that this requires MWSE (which is definitely incompatible with openmw). This looks like it should work, however I can't confirm it without testing. If you choose to test this in openmw, let us know and we can update the openmw working modlist w...
by silentthief
16 May 2020, 16:16
Forum: Support
Topic: [Solved] Contruction Set Not Properly Saving My Edits
Replies: 4
Views: 906

Re: Contruction Set Not Properly Saving My Edits

Hi everyone. So I'm just trying to make a very simple change in the construction set. All I want to do is change the racial abilities of a custom race. I've done this before and it worked easily. But right now for some reason, even after saving the edits, nothing changes. When I go back to the cons...
by silentthief
10 May 2020, 15:59
Forum: Example-Suite
Topic: Using Wesnoth as a basis for Example Suite
Replies: 7
Views: 1500

Re: Using Wesnoth as a basis for Example Suite

While we are storming: An example suite makes me think of a demonstration of what the engine can do... Maybe make an example game that's actually a blend of genres, an aim to showcase everything that OpenMW can turn into.. Make something like a relatively small land mass, but with a wide variety of...
by silentthief
10 May 2020, 15:54
Forum: Support
Topic: ESMs and ESPs listed twice
Replies: 4
Views: 701

Re: ESMs and ESPs listed twice

QueenAdrian wrote:
09 May 2020, 01:51
Between submitting the post and it being approved, I figured out I just installed OpenMW from the wrong source. My bad.
Can you elaborate? In the event someone else has this issue, it may be important to know what occurred so we can help others

ST
by silentthief
18 Apr 2020, 14:49
Forum: Feature Requests and Suggestions
Topic: Support for Black Soul Gems
Replies: 4
Views: 1204

Re: Support for Black Soul Gems

Capo is right. However, hang onto those files just in case. They may someday be useful if/when oblivion support is looked into.

ST
by silentthief
13 Apr 2020, 23:25
Forum: General Development
Topic: Default graphic settings to show improvement over vanilla engine
Replies: 16
Views: 2667

Re: Default graphic settings to show improvement over vanilla engine

I think that this is a good idea - to show the difference in how openMW and vanilla Morrowind look side by side. I think it would be good to show off the graphics improvements that we have already, as well as do a little hype/cheerleading for openMW. I don't know if anyone is currently working on PR...
by silentthief
05 Apr 2020, 22:01
Forum: Feature Requests and Suggestions
Topic: Please bring back Fall Function
Replies: 20
Views: 3491

Re: Please bring back Fall Function

Time4Tea wrote:
04 Apr 2020, 16:21
Same with terrain...
Does this mean that the ground mesh could be manipulated? I could picture a mod that has earthquakes and the ground could move/change

ST the manipulator