Search found 120 matches

by NullCascade
16 Jun 2018, 01:32
Forum: Off Topic
Topic: Morrowind May Modathon Month 2018
Replies: 8
Views: 1745

Re: Morrowind May Modathon Month 2018

Starsheep wrote:
16 Jun 2018, 01:26
a perspective on the activity of the mod scene compared to the audience of a few channels.

88 mods in a single month of competition is not bad considering the numbers.
Morrowind is such an old lady after all.
Thank you for your condescending and confusing perspective.
by NullCascade
16 Jun 2018, 01:13
Forum: Off Topic
Topic: Morrowind May Modathon Month 2018
Replies: 8
Views: 1745

Re: Morrowind May Modathon Month 2018

Starsheep wrote:
15 Jun 2018, 23:55
(a tiny bit of data to bring some perspective)
Perspective on what, exactly? What do those stats have to do with anything?
by NullCascade
16 Jun 2018, 00:24
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 14297

Re: MWSE, Lua and OpenMW compatibility

Any non-meme topics to discuss?
by NullCascade
15 Jun 2018, 22:15
Forum: Off Topic
Topic: Morrowind May Modathon Month 2018
Replies: 8
Views: 1745

Morrowind May Modathon Month 2018

After talking to psi some he suggested I post this here: Morrowind May Modathon Month 2018 - Celebrating 16 Years of Morrowind! Twice a year the Morrowind community has modding competitions. The Morrowind May Modathon is a celebration of Morrowind's birthday, where modders come together to collabora...
by NullCascade
15 Jun 2018, 21:57
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 14297

Re: MWSE, Lua and OpenMW compatibility

I provided a real-world example of how native extensions improved the capability of a professional game engine, while keeping the main code clean. You can disagree with the example all you want, it's not exactly hard to fathom other ones. The point should still be clear. TES modders in general do lo...
by NullCascade
15 Jun 2018, 20:48
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 14297

Re: MWSE, Lua and OpenMW compatibility

You can make a cross-platform dynamic library that loads in as a lua module. Keyword being "can". What's stopping someone from depending on a library that isn't supported by all platforms, or even one that is supported but the modder doesn't bother to track down the library on all supported platfor...
by NullCascade
15 Jun 2018, 19:44
Forum: General
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 14297

Re: MWSE, Lua and OpenMW compatibility

Let's put the security issue aside for a moment and focus on what you seem to be avoiding, Null, and tell me how am I supposed to run an .omwaddon that comes with a dll. OpenMW promoting single-platform mods is essentially failing at its stated goal of being multiplatform and makes second class cit...
by NullCascade
15 Jun 2018, 08:56
Forum: Mod Compatibility
Topic: help me fix this, mod doesn't work on openmw.....
Replies: 15
Views: 3490

Re: help me fix this, mod author is hostile towards openmw.....

I've talked to him before a few times. I don't think he's hostile, he just recognizes there are major bugs in OpenMW still and that his mod doesn't work perfectly in OpenMW. In general the attitude towards OpenMW has grown increasingly negative. I don't think that's all OpenMW's fault, though I know...
by NullCascade
15 Jun 2018, 08:48
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 79730

Re: OpenMW 0.44.0

@NullCascade: is your freezing problem still there in 0.44? Yes, though I conveniently can't reproduce it when I build the project myself, which makes it super awesome to try to debug. Fuck... I hate heisenbugs. Might there be a difference between debug, release and relwithdebinfo builds? Things to...
by NullCascade
15 Jun 2018, 08:43
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 278
Views: 79730

Re: OpenMW 0.44.0

psi29a wrote:
15 Jun 2018, 08:36
@NullCascade: is your freezing problem still there in 0.44?
Yes, though I conveniently can't reproduce it when I build the project myself, which makes it super awesome to try to debug.