Search found 270 matches

by Amenophis
22 Oct 2017, 14:13
Forum: Content Development
Topic: Natural Character Growth and Decay - An OpenMW Leveling Mod
Replies: 47
Views: 22174

Re: Natural Character Growth and Decay - An OpenMW Leveling Mod

You should report that to Team. We are near to a new release and such regression would be very annoying.
http://bugs.openmw.org/projects/openmw/activity
by Amenophis
17 Sep 2017, 01:01
Forum: Mod Compatibility
Topic: Morrowind Acoustic Overhaul and Atmospheric Sound Effects
Replies: 12
Views: 7458

Re: Morrowind Acoustic Overhaul and Atmospheric Sound Effects

MAO works on OpenMW but choose the modular esps because the complete version is dependent of MWSE.
by Amenophis
13 Sep 2017, 22:40
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 3835

Re: Save Edit - Cleaning, Merging lists etc.

scrawl wrote:
13 Sep 2017, 19:41
Apparently, we don't clean the death counter (getdeadcount) of non-existing IDs when loading a game.
Thank you, Scrawl. Can you look at the modded scripts, too? I think there is some issues with their variables keeping after the cleaning.
by Amenophis
13 Sep 2017, 18:44
Forum: Feature Requests and Suggestions
Topic: Save Edit - Cleaning, Merging lists etc.
Replies: 13
Views: 3835

Re: Save Edit - Cleaning, Merging lists etc.

These days I was playing a quest mod when found a bug. After fixing the problem I loaded the old save without it, let OpenMW clean the old references and loaded the new fixed esp. The resulted save has a great problem: one npc that I have to kill is alive now but the game says is already dead. The o...
by Amenophis
28 Aug 2017, 16:57
Forum: General Development
Topic: first pass at third person over the shoulder option
Replies: 19
Views: 6750

Re: first pass at third person over the shoulder option

Ok so I'll revert the cycling option and add a new variable as something like mActiveThirdPersonView. Just passing to say how I’m like this new camera mode and to remember that OpenMW has an option to use the mouse scroll to change from 1st to 3rd view. http://openmw.readthedocs.io/en/master/refere...
by Amenophis
09 Aug 2017, 02:39
Forum: Support
Topic: Scroll of Ekash's Lock Splitter Underwater?
Replies: 5
Views: 1978

Re: Scroll of Ekash's Lock Splitter Underwater?

Ekash Lock Splitter is a ranged spell and no ranged spell works underwater.
http://elderscrolls.wikia.com/wiki/Scro ... k_Splitter
by Amenophis
04 Aug 2017, 14:41
Forum: General
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 11723

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

MCP has the 4GB patch integrated since 2.3 version. Nothing about the exe optimizer, though. http://www.nexusmods.com/morrowind/mods/19510/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D19510%26preview%3D&pUp=1 About the Morrowind pic, I think MGE is used....
by Amenophis
19 Jun 2017, 18:19
Forum: Mod Compatibility
Topic: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Replies: 6
Views: 1601

Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)

Let's do more tests. You can verify all the mods loaded in your last OpenMW sessions inside the file openmw.log. It will show errors, too. Please confirm if is loaded correctly. Look here where to find it. https://wiki.openmw.org/index.php?title=Paths Just tested and confirmed the DB Delayed by Kir ...
by Amenophis
19 Jun 2017, 14:11
Forum: Mod Compatibility
Topic: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Replies: 6
Views: 1601

Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)

I can't see any dialogue mod in your list that can interfere with the delayed ones. Don't get offended but are you sure that you activated the respective check boxes on the left side of the launcher?