Search found 244 matches

by Amenophis
09 Aug 2017, 02:39
Forum: Support
Topic: Scroll of Ekash's Lock Splitter Underwater?
Replies: 5
Views: 1049

Re: Scroll of Ekash's Lock Splitter Underwater?

Ekash Lock Splitter is a ranged spell and no ranged spell works underwater.
http://elderscrolls.wikia.com/wiki/Scro ... k_Splitter
by Amenophis
04 Aug 2017, 14:41
Forum: General discussion
Topic: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?
Replies: 24
Views: 5834

Re: OpenMW performance vs Vanilla+MCP - are there any benchmarks/comparisons?

MCP has the 4GB patch integrated since 2.3 version. Nothing about the exe optimizer, though. http://www.nexusmods.com/morrowind/mods/19510/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fmorrowind%2Fajax%2Fmoddescription%2F%3Fid%3D19510%26preview%3D&pUp=1 About the Morrowind pic, I think MGE is used....
by Amenophis
19 Jun 2017, 18:19
Forum: Mod Compatibility
Topic: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Replies: 6
Views: 941

Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)

Let's do more tests. You can verify all the mods loaded in your last OpenMW sessions inside the file openmw.log. It will show errors, too. Please confirm if is loaded correctly. Look here where to find it. https://wiki.openmw.org/index.php?title=Paths Just tested and confirmed the DB Delayed by Kir ...
by Amenophis
19 Jun 2017, 14:11
Forum: Mod Compatibility
Topic: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Replies: 6
Views: 941

Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)

I can't see any dialogue mod in your list that can interfere with the delayed ones. Don't get offended but are you sure that you activated the respective check boxes on the left side of the launcher?
by Amenophis
16 Jun 2017, 19:43
Forum: Mod Compatibility
Topic: Delayed Dark Brotherhood and Rumour Fix issue (Linux)
Replies: 6
Views: 941

Re: Delayed Dark Brotherhood and Rumour Fix issue (Linux)

I've been playing with these mods for years with my characters and can assure both work. Can you paste here your mod list? (Please use the spoiler tag to reduce the space used).
by Amenophis
16 May 2017, 13:28
Forum: Content Development Section
Topic: OpenMW CS Dialogues?
Replies: 3
Views: 1120

Re: OpenMW CS Dialogues?

I should creat a way to introduce your new topic through the NPC. I suggest that you create an exclusive Greeting with the words of your topic. And that will work. For an introdutory tutoral I suggest Dialogue Challenge by Calislahn. You'll learn how to make your NPC not talk about everything, too. ...
by Amenophis
10 May 2017, 15:00
Forum: Support
Topic: Problems with meshes
Replies: 9
Views: 1579

Re: Problems with meshes

First, open the launcher, go to the fourth tab, e assure that the path to Morrowind is correct.
There is a button named "Run Settings Importer". Reimport and maybe everything will be fixed.
by Amenophis
01 May 2017, 13:09
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14423

Re: Older bump mapped mods (and how to make them work in Ope

Erm, but... The whole point of the mod is replacing meshes... I've found that On the Rocks meshes have problems with vanilla cave entrances and big incompatibilities with TR. So, because of this I took this approach (all textures renamed to vanilla scheme). Two more: 1 - Lougian Bloodmoon Caverns B...
by Amenophis
30 Apr 2017, 21:46
Forum: Mod Compatibility
Topic: Older bump mapped mods (and how to make them work in OpenMW)
Replies: 78
Views: 14423

Re: Older bump mapped mods (and how to make them work in Ope

Hello, after all that trouble with On the Rocks, I just renamed the textures of the mod and made tottaly compatible with OpenMW (Without the need of nifs - Just textures with the OpenMW way). Please test. https://www.dropbox.com/s/dln34vvtbrvuil3/Mineral%20-%20Taddeus%20-%20On_the_rocks_All%20%28Ope...