Search found 1126 matches

by lysol
22 Aug 2014, 09:26
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 19855

Re: Matt Grandstaff and Android Development

They use platform to mean type of system, very vague on their part. For them, any machine that can run Windows is a PC, this includes Apple systems these days as well since they run on i386/amd64 architecture. They understand that OpenMW is architecture agnostic, so we could run on any platform out...
by lysol
21 Aug 2014, 21:56
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44336

Re: Updating original assets to Ogre3D

Here's the thing - OpenMW is an engine that can run morrowind, but it is totally possible to make a whole new game and run it in the openmw engine. To demonstrate this (and to get openmw to be downloadable directly through various Linux distributions), they are planning to make a simple example game...
by lysol
21 Aug 2014, 14:01
Forum: General
Topic: Some feedback on v0.31
Replies: 23
Views: 6347

Re: Some feedback on v0.31

Did you take the original soulgem out? This quest worked for me at the weekend on latest stable release. I did, but according to UESP that shouldn't matter. The only thing that happens if you do it is: "If you steal the soul gems from her desk, she will think all soul gems you own belong to her whe...
by lysol
21 Aug 2014, 07:40
Forum: General
Topic: Some feedback on v0.31
Replies: 23
Views: 6347

Re: Some feedback on v0.31

First bug report from me. It's actually a bug that was discovered a year ago and fixed, but I ran into it anyway. Wrote a comment in that bug report, but I don't know if it pops up a note for you devs if someone writes a comment on a fixed bug report, so I'm posting here just in case. https://bugs.o...
by lysol
19 Aug 2014, 19:07
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44336

Re: Some modeling/animation questions. Offering RDP Renderin

So, in quick notes - I`d forget about better bodies, and my redone heads series, and current armor/robes/clothes replacer. Scrape it ALL and start anew. But later, much, much later, once OMW gets past 1.0 version and we know for a fact what exactly we have at our disposal, what new skeleton we`ll b...
by lysol
18 Aug 2014, 18:40
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44336

Re: Updating original assets to Ogre3D

Improved Telvanni Architecture by Tommi2010 - Converted from Morroblivion to Morrowind. http://www.nexusmods.com/morrowind/mods/43241/? MacKom´s Heads (Dunmers, Imperials, Redguards, Bretons, Orsimer and Altmers http://www.nexusmods.com/morrowind/mods/43234/? http://www.nexusmods.com/morrowind/mods...
by lysol
18 Aug 2014, 16:24
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44336

Re: Updating original assets to Ogre3D

I agree with what Bahamut said, we should start with interior statics, containers, misc items, flora, then weapons, armors (most of it could be already done in other mods), then exterior statics (as they would require to be very precisely done (stones and rocks) with proper collision meshes and per...
by lysol
18 Aug 2014, 06:26
Forum: General
Topic: On fonts
Replies: 30
Views: 15208

Re: On fonts

Nice, keep it up :)
by lysol
18 Aug 2014, 06:20
Forum: General
Topic: Asset Update to Ogre3D Discussion Thread
Replies: 115
Views: 44336

Re: Some modeling/animation questions. Offering RDP Renderin

Since this project is gonna be huge (!), I guess you'll need a lot of help (and you'll need to have a good organization to have the same atmosphere on everything that everyone makes :) You/someone would have to decide what's good enough and what's not I guess). Anyway, I love this idea, I've never u...
by lysol
18 Aug 2014, 05:58
Forum: News
Topic: All according to script
Replies: 8
Views: 5649

Re: All according to script

The thing is, 99% of all the assets already available for morrowind are based on photos (which is boring imo) and are also diverse in style, meaning, you can never get a "complete" feeling with it, all assests will vary in quality and style. Having a huge pack with high res and high poly assets in t...