Search found 1239 matches
- 06 Jan 2016, 22:21
- Forum: Organisation and Planning
- Topic: OpenMW 0.38.0
- Replies: 124
- Views: 77511
Re: OpenMW 0.38.0
a preliminary version of 0.38? Don't really know a whole lot about software development. :D This one. Sorry. :) As far as I know, this is the most common way to release stuff in open source projects. Internally, you release the new version as a release candidate. People test it just to see that eve...
- 27 Dec 2015, 20:35
- Forum: General
- Topic: Creating a new IP
- Replies: 16
- Views: 9021
Re: Creating a new IP
But I do wonder about yourself. Are you a project leader? Or did you just ask some random programmers about it? If you´re a leader and you want to make the decision to use OpenMW, I think you should get more accquainted with the engine so you can introduce it to them and tell them how it works. Oth...
- 18 Dec 2015, 15:24
- Forum: Organisation and Planning
- Topic: PR person and posting updates on other forums
- Replies: 52
- Views: 39290
Re: PR person and posting updates on other forums
Good work! Perhaps a link to the article about game engine recreations somewhere would make sense in the OpenMW-article? I'm at work and don't have much time, that's why I'm not doing it myself..
- 12 Dec 2015, 11:51
- Forum: Off Topic
- Topic: Daggerfall Unity
- Replies: 14
- Views: 8062
Re: Daggerfall Unity
Maybe I missed a post here, but have any of you noticed that the DaggerXL blog has had two updates now since november?
http://xlengine.com/blog/
I guess you shouldn't go "hooray, the project is saved!", but it's good news at least.
http://xlengine.com/blog/
I guess you shouldn't go "hooray, the project is saved!", but it's good news at least.
- 10 Dec 2015, 12:05
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186124
Re: OpenMW 0.37.0 (?)
Last time I remember it got as much attention was when the news about the android port went "viral". And idiot bloggers wrote some made-up shit everywhere. Disturbing times. But this time it seems better. It worked out, thankfully, in the end though. With all the publicity, we caught the ...
- 08 Dec 2015, 19:43
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186124
Re: OpenMW 0.37.0 (?)
Nice to read that this project gets some attention with this release. Last time I remember it got as much attention was when the news about the android port went "viral". And idiot bloggers wrote some made-up shit everywhere. Disturbing times. But this time it seems better.
- 08 Dec 2015, 16:45
- Forum: News
- Topic: OpenMW 0.37.0 Released!
- Replies: 20
- Views: 30450
Re: OpenMW 0.37.0 Released!
Why?sigz wrote:Next step, port to UE4 engine ?
- 02 Dec 2015, 20:46
- Forum: General Modding
- Topic: Julan Ashlander Companion
- Replies: 64
- Views: 70374
Re: Problems with Julan Ashlander/Other companion mods
Cheers!NatalieN wrote:I've created an .omwaddon to patch the badly written scripts, and pass the changes on to the author.
Not interested in the mod, I was just happy to read this. Good initiative.
- 02 Dec 2015, 20:36
- Forum: General Development
- Topic: Windows Binaries for 0.37
- Replies: 6
- Views: 4339
Re: Windows Binaries for 0.37
First: Wrong forum :) Anyway: here is a link that works. Just scroll down the massive changelog. The download page says this: "Executables and packages are available at: GitHub OpenMW Download Page or here, on downloads.openmw.org" For some reason, only the github page was updated. Seems d...
- 01 Dec 2015, 08:41
- Forum: News
- Topic: OpenMW 0.37.0 Released!
- Replies: 20
- Views: 30450
Re: OpenMW 0.37 Released!
Yaaaaaay!
Congrats all!
Congrats all!