Search found 58 matches

by Markelius
04 May 2014, 18:40
Forum: Feature Requests and Suggestions
Topic: Option to Autosave after so many minutes
Replies: 35
Views: 11314

Re: Option to Autosave after so many minutes

Also, option to Autosave when entering a cell, autosave when combat is initiated, ect. keep at least two autosaves as well as at least two quicksaves, perhaps an option to add extra auto/quicksaves?
by Markelius
04 May 2014, 18:34
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 24896

Re: Terrain Tunneling/Arching

The question still remains, could some functionality for adding "holes" to the terrain be added, even before 1.0? I don't see this affecting the vanilla game at all and doesn't seem like it would be a difficult feature to add.
by Markelius
15 Jan 2014, 05:32
Forum: General
Topic: Bump mapping
Replies: 55
Views: 19127

Re: Bump mapping

Idk if Parallax Occlusion Mapping has been mentioned in this thread but I'd really like to see it available in OpenMw. From what I've heard it eats FPS pretty badly but used sparingly on certain objects it could add a lot of depth. Can't wait to try out the use of normal and parallax maps though! No...
by Markelius
07 Dec 2013, 01:45
Forum: Feature Requests and Suggestions
Topic: Practical multiplayer framework (verse protocol)
Replies: 4
Views: 4121

Re: Practical multiplayer framework (verse protocol)

traverseda wrote:Yeah, real time editing and collaboration is good. That looks like one of the features that opencs is trying for, with their support for multiple windows. This could extend that functionality over the network.
Realtime collaboration with the OpenCS would be a really cool feature.
by Markelius
04 Dec 2013, 08:28
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5938

Re: ERROR: Bad Lexical Cast

Nope. I tried deleting the openmw.cfg from both the OpenMw install directory and the one in /My Games/ and re-ran the launcher but still got the same error.

I guess I'm out of luck for now then.
by Markelius
02 Dec 2013, 23:24
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5938

Re: ERROR: Bad Lexical Cast

resources=resources nosound=0 master=Morrowind.esm fps=0 fallback-archive=Morrowind.bsa fallback-archive=Tribunal.bsa fallback-archive=Bloodmoon.bsa fallback-archive=TR_Data.bsa fallback-archive=PC_Data.bsa fallback-archive=Skyrim_Data.bsa fallback-archive=wl_data.bsa fallback=LightAttenuation_UseC...
by Markelius
02 Dec 2013, 20:17
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5938

Re: ERROR: Bad Lexical Cast

I changed the line in the .cfg file and reimported the INI, but I got the same error.
by Markelius
02 Dec 2013, 02:47
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5938

ERROR: Bad Lexical Cast

Ok so whenever I try to run OpenMw, the command line gives me an error that pops up for a split second then dissapears. I managed to get a screencap of it here . I haven't been able to run OpenMw at all with this OS install. I'm running Win 7 64bit. I never had this problem with my other windows ins...
by Markelius
06 Nov 2013, 00:48
Forum: Feature Requests and Suggestions
Topic: [editor]Feature Requests
Replies: 12
Views: 4608

[editor]Feature Requests

Ok so, it's been a while since I looked at the editor screenshots and how it functions, so these be irrelevant, but I'd still like to throw them out there. 1. Search function for objects/cells/ect. I know you can type the first letter of the objects in the Construction Set to get to them, but with t...
by Markelius
18 Aug 2013, 19:16
Forum: Editor Development
Topic: Better world map?
Replies: 1
Views: 1850

Better world map?

So I'm not sure of the complexity of this request design wise, but I'll describe it here anyways, since I think having something like this as a feature of the editor would be a life saver. Basically, I think the region painter map should render a basic heightmap (like the ingame world map) below the...