Search found 58 matches

by Markelius
31 Jul 2014, 00:55
Forum: General
Topic: On fonts
Replies: 30
Views: 21350

Re: On fonts

As I said, I know the game uses bitmap fonts, however, I've tried loading them with bitmap font editors and the font editors always tell me the files are corrupt. I'm lead to believe Morrowind uses some kind of slightly modified .fnt format. This isn't really a problem if you can export out the char...
by Markelius
30 Jul 2014, 22:33
Forum: General
Topic: On fonts
Replies: 30
Views: 21350

Re: On fonts

If I remember correctly the default font for OpenMW is not the original Magic Cards but an open font named EB Garamond EB Garamond is not the default Morrowind font at all, it doesn't look nearly the same, other than being serif. The problem with the vanilla font is that it's a bitmap font, it cann...
by Markelius
30 Jul 2014, 21:53
Forum: General
Topic: On fonts
Replies: 30
Views: 21350

On fonts

So right now, OpenMw comes equipped to read the .fnt files packaged with the vanilla game, with the exception of modded ones such as Hrnchamd's better Morrowind font. It also comes with the framework using MyGUI to use fonts in .ttf and .otf format (I have tested and confirmed that .otf works). What...
by Markelius
23 Jul 2014, 01:17
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 24749

Re: Terrain Tunneling/Arching

So, I thought I'd ask a simple question in this thread rather than starting a new one, will landscape seams be fixed in 1.0? It would be really great to finally not have to worry about the absurd limitation of only two textures fading between each other at a time.
by Markelius
16 Jul 2014, 14:50
Forum: Feature Requests and Suggestions
Topic: Some simple console commands
Replies: 6
Views: 5778

Some simple console commands

Just something I've always wanted from the game, simple console commands for testing weather. Specifically: Forceweather "region" 0 (instantly changes the weather without a transition) getweather "region" (returns weather id which said region is using) get gamehour (returns the time of day in it's 2...
by Markelius
29 May 2014, 00:01
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5889

Re: ERROR: Bad Lexical Cast

That functionality for splash screens would be really useful, save me a lot of trouble when making new ones.

Is there a way to override the default game's .fnt file with a ttf/otf one? I can just use Magic Cards or Planewalker to replace the default font for now.
by Markelius
28 May 2014, 22:25
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5889

Re: ERROR: Bad Lexical Cast

Thanks so much! That worked! I'm having a couple other issues like oversized GUI fonts and no sound in cutscenes, there's also apparently no support for animated main menus yet (in the xbox version this used mw_menu.bik), not sure if support for this is planned or not. I also noticed that splash scr...
by Markelius
28 May 2014, 19:12
Forum: Support
Topic: ERROR: Bad Lexical Cast
Replies: 15
Views: 5889

Re: ERROR: Bad Lexical Cast

Just tried with 0.30 running only Morrowind.esm, Tribunal.esm, and Bloodmoon.esm. The game launches and plays the Bethesda logo but then CTDs with the error message "OpenMW:Fatal Error": "bad lexical cast: source type value could not be interpreted as target". Is this all the information I can provi...
by Markelius
06 May 2014, 06:37
Forum: Feature Requests and Suggestions
Topic: Irregular texture resolution/less restrictive resolution
Replies: 5
Views: 2960

Irregular texture resolution/less restrictive resolution

So while I realize OpenMw is still a game engine, and probably won't support textures at irregular resolutions like 500x350 and such, it would still be nice to have some more flexibility than Morrowind's engine gave. IIRC, Morrowind's engine would only accept textures that were a power of two, so 8,...
by Markelius
05 May 2014, 19:47
Forum: Feature Requests and Suggestions
Topic: Option to Autosave after so many minutes
Replies: 35
Views: 11246

Re: Option to Autosave after so many minutes

I don't see the problem with including a feature that autosaves the game when entering combat. Very often I'll wander into a fight only to make a couple wrong moves such as fail at dodging a spell or timing my attacks wrong and end up dying, having an automatic save would be extremely helpful for th...