Search found 58 matches

by Markelius
13 Aug 2014, 16:20
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

I just started working on this a few days ago, I'll have more progress as time goes on. :P
by Markelius
13 Aug 2014, 15:17
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

by Markelius
09 Aug 2014, 19:25
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

I was just going to retrace the letters from one of the Cyrillic variants linked by pvdk. EDIT: Thanks for the image scrawl, I will get to tracing soon. I just tested and I can import .eps exports from flash into fontforge just fine, so I should be able to trace, export, and import into fontforge, p...
by Markelius
09 Aug 2014, 19:16
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

It's not blank, it's just white text on white forum background. It should show up properly if you load it into an image viewer that supports transparency. Ah, good to know. I think I'll give tracing a shot soon. I've never made a font proper though, I've made a font for my music stuff in flash but ...
by Markelius
09 Aug 2014, 18:56
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

scrawl wrote:
All I'd like to be able to do is extract the game's Magic Cards font into a png
I already did that, see post.
I'm confused as what to do with that xml file though. the image attachment shows up as blank too. What do I do with it?
by Markelius
09 Aug 2014, 18:05
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

I'm lead to believe Morrowind uses some kind of slightly modified .fnt format. Don't be fooled by the extension, the .fnt format Bethesda uses is nothing like the .fnt format you're thinking of. What I was talking about is I cannot find a program that will open it. Raster font editor claims to be a...
by Markelius
04 Aug 2014, 22:25
Forum: Feature Requests and Suggestions
Topic: Show item at cursor when dropping from inventory
Replies: 5
Views: 2031

Re: Show item at cursor when dropping from inventory

I am seconding this, I would love to have this functionality in the game! Maybe make the wasd controls rotate the objects while placing them too, that would be really great.
by Markelius
04 Aug 2014, 22:21
Forum: Feature Requests and Suggestions
Topic: Multiple file paths
Replies: 5
Views: 2343

Re: Multiple file paths

Could there be a launcher option to make the game prioritize files in the .bsa archives over things in the textures/meshes/icons folders? It's possible to run a completely vanilla version of the game plugins/masters wise but the game will still use graphics replacers. It'd be nice to have an option ...
by Markelius
02 Aug 2014, 04:56
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

Well, for now I did manage to get a custom tweaked Magic Cards font working in OpenMw . It's not an open source solution and it only supports the English alphabet and punctuation, but in my opinion it looks a lot nicer than a bitmap font. I would indeed be really interested in georgd's open source M...
by Markelius
31 Jul 2014, 01:15
Forum: General
Topic: On fonts
Replies: 30
Views: 21495

Re: On fonts

HiPhish wrote:Anyway, the only solution is to find a typographer who would be willing to make an open version of Magic Cards.
Sorry, I thought I had made it clear that I was offering to do just that. :)