Search found 4308 matches

by psi29a
08 Apr 2019, 10:42
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 4894

Re: Very low FPS

If someone wants 32-bit morrowind, they can use morrowind.exe? :lol: (answer not meant to be taken seriously)
by psi29a
08 Apr 2019, 09:00
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 4894

Re: Very low FPS

We do that with WIndows, MacOS and our Generic Linux builds. We have all the control there to make sure everything is double precision. Bullet is complied with double precision on downstream distros depending on 64 and 32 bit. If arch is 32-bit, then it is float. If arch is 64-bit, then it is double...
by psi29a
08 Apr 2019, 08:42
Forum: General Development
Topic: Pull requests cleanup
Replies: 28
Views: 5545

Re: Pull requests cleanup

It isn't just 'merge' it is the review part that is important too. The person who created the PR/MR shouldn't be the one to hit merge, someone should at least review before hitting merge. There are exceptions of course, but that is our best practice. Kind of like the 'buddy system'. No one should go...
by psi29a
06 Apr 2019, 21:11
Forum: Off Topic
Topic: OpenTESArena 0.9.0 Released!
Replies: 11
Views: 2358

Re: OpenTESArena 0.9.0 Released!

Our CIs have to catch up first.
by psi29a
05 Apr 2019, 12:56
Forum: Support
Topic: [Solved] Mouse cursor is too big
Replies: 13
Views: 1579

Re: [Solved] Mouse cursor is too big

Marked as [Solved] (changed OP's title)
by psi29a
05 Apr 2019, 08:32
Forum: Support
Topic: [Resolved] OpenMW Crashes or Doesn't Start After Clicking "Play"
Replies: 18
Views: 1721

Re: [Resolved] OpenMW Crashes or Doesn't Start After Clicking "Play"

OK, great. We were on the right track.

Intel drivers on Windows doesn't support S3TC, suck.
by psi29a
04 Apr 2019, 20:25
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5550

Re: Procedural generation based on land terrain texture grid

That's fine.. gdal has commandline tools for converting to and from different formats, including raw. I've written about using them in the forums, just search for gdal and raw ;)

So if we just support raw (and specifying bitness and signed/unsigned) and PNG support, we should be good to go.
by psi29a
04 Apr 2019, 17:06
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5550

Re: Procedural generation based on land terrain texture grid

If you, or anyone, wants to integrate my fork/version of tesanwynn into OpenMW-CS, please do. That was the intention. My version is a very TES3 specific version from Lightwave himself. He might open up the rest of work later (tes4/tes5) if he sees it finally be integrated. The idea is to be able to ...
by psi29a
04 Apr 2019, 09:50
Forum: Support
Topic: [Resolved] OpenMW Crashes or Doesn't Start After Clicking "Play"
Replies: 18
Views: 1721

Re: OpenMW Crashes or Doesn't Start After Clicking "Play"

Did you verify that your laptop was hybrid or not? I mean, did you have options or was there only one choice? Another note to self, would be good to have a list of GPUs and which one OpenMW was currently using. Did you run the wizard (first install wizard, iniimporter) ? When you were cleaning up, d...