Search found 3966 matches

by psi29a
05 Oct 2018, 08:45
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4246

Re: The new MWSE-Lua interface

...Seriously? You guys actually saying it's easier to learn C code, then OpenMW's code internals, then edit the code and reocmpile it hoping the edits don't break the everything? Modding is a much better alternative to forking for mods . I can run multiple mods at once. I can't run multiple forks a...
by psi29a
04 Oct 2018, 13:26
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1741

Re: OpenNuka

Super!

https://github.com/cc9cii/openmw/tree/cc9cii <-- that is from 2015, it hasn't aged well.

However I believe that cc9cii has some things that hasn't yet be posted.
by psi29a
04 Oct 2018, 12:03
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4246

Re: The new MWSE-Lua interface

I went and exposed the Morrowind scene graph to people, and they went and did the worst shit, like releasing weapon sheathing and state-based models for meshes that change depending on time of day . All this capability to innovate will be the death of modding. Think of what people could truly accom...
by psi29a
04 Oct 2018, 11:57
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1741

Re: OpenNuka

mojoswagger1980 wrote:
04 Oct 2018, 11:07
. I doubt OpenMw would have went anywhere if it didnt go public already functional .
What does this even mean? OpenMW didn't just pop into existence already functional...
by psi29a
04 Oct 2018, 11:55
Forum: Other Forks and Ports
Topic: OpenFallout
Replies: 12
Views: 2616

Re: OpenFallout

Let me re-quote myself...
psi29a wrote:
03 Oct 2018, 07:54
cc9cii has been doing a lot of work here.
TES4 and TES5 reading is already being worked on cc9cii's OpenMW branch... I mean, there are videos of his work showing OpenMW and OpenMW-CS running around Oblivion/Skyrim/Fallout3
by psi29a
04 Oct 2018, 08:11
Forum: Other Forks and Ports
Topic: OpenNuka
Replies: 64
Views: 1741

Re: OpenNuka

Moving this thread to Other Forks & Ports Have a talk with cc9cii, he has done a lot of work and it is sitting on his branch somewhere (I think?). You don't have to 'name' your fork, but whatever. :) Most of the work, I believe, was in supporting the NIF and BSA formats from Oblivion, Skyrim and Fal...
by psi29a
04 Oct 2018, 08:10
Forum: Other Forks and Ports
Topic: OpenFallout
Replies: 12
Views: 2616

Re: OpenFallout

That's the whole point of our forum area named:
Other Forks & Ports:
viewforum.php?f=47

Moving this thread there too...
by psi29a
03 Oct 2018, 16:22
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4246

Re: The new MWSE-Lua interface

I can see how that would be true for an OpenMW programmer. But most modders are not OpenMW programmers. For them, it may be far easier and less time consuming to create a simple pluggin than it would be to recompile the entire OpenMW project. If the plugin is simple, then shouldn't it be easy to ju...
by psi29a
03 Oct 2018, 10:09
Forum: Feature Requests and Suggestions
Topic: Terrain Tunneling/Arching
Replies: 63
Views: 15434

Re: Terrain Tunneling/Arching

It might be harder to do in OpenMW-CS, but the pay off is that the end user's client (OpenMW itself) won't have to worry about doing all sorts of crazy maths to handle non-planer terrain geometry. :)
by psi29a
03 Oct 2018, 08:28
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4246

Re: The new MWSE-Lua interface

We've already hit the sandboxing issue in other threads and why most (all?) OpenMW developers are against it: https://forum.openmw.org/viewtopic.php?f=2&t=5222&p=55425&hilit=sandbox#p55425 https://forum.openmw.org/viewtopic.php?f=20&t=5075&p=53532&hilit=malware#p53532 https://forum.openmw.org/viewto...