Search found 3837 matches

by psi29a
12 Jul 2018, 21:11
Forum: Support
Topic: Textures and collision not loading
Replies: 13
Views: 424

Re: Textures and collision not loading

Does these RC builds work for you? https://redfortune.de/openmw/rc/openmw-0.44.0-LinuxRC1.tar.gz https://redfortune.de/openmw/rc/openmw-0.44.0-Linux-64BitRC1.tar.gz If they also have missing deps, then k1ll (our generic package builder) should includes these. As for the libs, you need to add them to...
by psi29a
12 Jul 2018, 21:07
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2632

Re: Openmwcs-merge

Zini wrote:
12 Jul 2018, 20:02
especially since you lose the ability to aromatically detect conflicts.
The smell test? I'm curious...
by psi29a
12 Jul 2018, 20:59
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6576

Re: The Future of OpenMW Scripting

Just had an interesting conversation and thought I'd share a bit here about MWSE compatibility. So instead of extending oldscript to support mwse, in effect creating oldscript+ which we don't want to do, we just freeze oldscript. No more development on that front. We build out newscript. Then we see...
by psi29a
12 Jul 2018, 14:32
Forum: Feature Requests and Suggestions
Topic: Water shaders, OpenMW vs MGEXE
Replies: 36
Views: 2016

Re: Water shaders, OpenMW vs MGEXE

Nice work! I also noticed something where water can look 'wavey' when it gets close to the shore... pulling back and coming ashore. I'm assuming this is a trick of the shader where parts goes invisible when coming into contact with a low-grade sloop. Maybe I got that wrong and there is in fact 'volu...
by psi29a
12 Jul 2018, 12:25
Forum: Support
Topic: Textures and collision not loading
Replies: 13
Views: 424

Re: Textures and collision not loading

Why not use the generic build? It has all the dependencies required to run, no need to install anything on the host system. https://github.com/OpenMW/openmw/releases openmw-0.43.0-Linux-64Bit.tar.gz openmw-0.43.0-Linux.tar.gz Seriously... we're not going to put much effort into making OpenMW work wi...
by psi29a
12 Jul 2018, 12:23
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2238

Re: Help us plan OpenMW's future

AnyOldName3 wrote:
12 Jul 2018, 12:13
That concern goes away if the from-bytecode converter is just a CS tool for quick, dirty and unmaintainable ports and not the default option for anything.
Agreed.
by psi29a
12 Jul 2018, 12:21
Forum: Content Development Section
Topic: OpenMW CS - Merge
Replies: 35
Views: 2632

Re: Openmwcs-merge

AnyOldName3 wrote:
12 Jul 2018, 12:17
I definitely consider it well within the scope of the CS, even if it's provided as a plugin rather than a built-in feature.
I agree with approach, we can provide tools then link them into OpenMW-CS as plugins.
by psi29a
12 Jul 2018, 07:25
Forum: News
Topic: Help us plan OpenMW's future
Replies: 32
Views: 2238

Re: Help us plan OpenMW's future

You're right, that is usually how it works.

Does the average modder have the skill set and patience however? I mean, not all modders are programmers for example.
by psi29a
11 Jul 2018, 22:05
Forum: Development
Topic: [patch] new fog shader
Replies: 119
Views: 36027

Re: [patch] new fog shader

Send a PR when ready ;)
by psi29a
11 Jul 2018, 21:46
Forum: General discussion
Topic: Shader License
Replies: 9
Views: 573

Re: Shader License

Anything not explicitly licensed is covered under the GPLv3. https://salsa.debian.org/games-team/openmw/blob/master/debian/copyright and https://github.com/OpenMW/openmw/blob/master/LICENSE The FAQ entry is a bit dated for when we shipped other fonts and had other licensed assets. For example here: ...