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Does these RC builds work for you? https://redfortune.de/openmw/rc/openmw-0.44.0-LinuxRC1.tar.gz https://redfortune.de/openmw/rc/openmw-0.44.0-Linux-64BitRC1.tar.gz If they also have missing deps, then k1ll (our generic package builder) should includes these. As for the libs, you need to add them to...
- 12 Jul 2018, 20:59
- Forum: Development
- Topic: The Future of OpenMW Scripting
- Replies: 120
- Views: 6576
Just had an interesting conversation and thought I'd share a bit here about MWSE compatibility. So instead of extending oldscript to support mwse, in effect creating oldscript+ which we don't want to do, we just freeze oldscript. No more development on that front. We build out newscript. Then we see...
- 12 Jul 2018, 14:32
- Forum: Feature Requests and Suggestions
- Topic: Water shaders, OpenMW vs MGEXE
- Replies: 36
- Views: 2016
Nice work! I also noticed something where water can look 'wavey' when it gets close to the shore... pulling back and coming ashore. I'm assuming this is a trick of the shader where parts goes invisible when coming into contact with a low-grade sloop. Maybe I got that wrong and there is in fact 'volu...
Why not use the generic build? It has all the dependencies required to run, no need to install anything on the host system. https://github.com/OpenMW/openmw/releases openmw-0.43.0-Linux-64Bit.tar.gz openmw-0.43.0-Linux.tar.gz Seriously... we're not going to put much effort into making OpenMW work wi...
- 12 Jul 2018, 12:21
- Forum: Content Development Section
- Topic: OpenMW CS - Merge
- Replies: 35
- Views: 2632
Anything not explicitly licensed is covered under the GPLv3. https://salsa.debian.org/games-team/openmw/blob/master/debian/copyright and https://github.com/OpenMW/openmw/blob/master/LICENSE The FAQ entry is a bit dated for when we shipped other fonts and had other licensed assets. For example here: ...