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by psi29a
08 Apr 2018, 18:47
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

That's is about as far as I get right now with darkxl on Linux. Kcat said he managed to get a title screen... As I said, we are trying to get things as stable on Linux as it was ever on windows when Lucius was still making releases. That being said, we've not done any testing (or built) on windows o...
by psi29a
08 Apr 2018, 14:32
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

We're just trying to stabilize it so that it 1:1 is with what was available with windows.

From there... yeah, figure out what is finished and what still needs to be done.

As far as I'm aware, Dark Forces was playable from begin to end. Please correct me if I'm wrong.
by psi29a
08 Apr 2018, 00:07
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

C++11 at least, C++14 preferable
we can set that in cmake and be done with it and close our first issue :P
by psi29a
07 Apr 2018, 20:03
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

what's your gcc version?
That's should be available in C++11, maybe we need to set that in cmake?
by psi29a
07 Apr 2018, 17:32
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

What does it complain with?

We are using plain old C++ at this point, even new and delete... no smart pointers. Nothing special.
by psi29a
07 Apr 2018, 00:37
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

I think we've made some major progress... :)
by psi29a
06 Apr 2018, 09:40
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

Fixed this AS problem... apparently missing string (missing param) in Create Window in the AS files of DarkXL. Now we just get this: (gdb) run Starting program: /home/bcurtis/Workspace/Private/XLEngine/xlengine/linux/DarkXL/XLEngine [Thread debugging using libthread_db enabled] Using host libthread_...
by psi29a
06 Apr 2018, 09:00
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

So XLEngine is currently hard coded to look up DarkXL.so, so we put that beside the XLEngine binary. It complains that is needs the AS files, ok, we create a DarkXL directory and copy all the DarkXL *.as files to it. bcurtis@Wintermute:~/Workspace/Private/XLEngine/xlengine/linux/DarkXL$ ls ccd.id DA...
by psi29a
06 Apr 2018, 08:41
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

Almost there...

Code: Select all

bcurtis@Wintermute:~/Workspace/Private/XLEngine/xlengine/linux$ LD_LIBRARY_PATH=./ ./XLEngine 
Starting DarkXL version 9.500
Start UI Script: DarkXL/CoreUI.as
Error: Failed to load DARK.GOB
by psi29a
06 Apr 2018, 08:36
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4556

Re: XL Engine source code release!

I saw that you were working on it, I checked the forks. ;) Thanks! I ran into the same problem you did, using the latest AS is a no-go. You can use the release zip (AprilFirst.zip), in there is the version that LuciusDXL used. There are two copies of the sdk in there (checked into svn?), anyway... i...