Search found 3552 matches

by psi29a
12 Apr 2018, 18:10
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

DarkXL displays the start screen and we finally got it able to click on Play, Settings and Exit... Exit works as expected (hahaha) but the rest lead to a blank screen. Likely the wiring up of AngelScript and Engine still needs to be done. Daggerfall renders "normally" in soft8 renderer, but gives us...
by psi29a
12 Apr 2018, 18:06
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 6
Views: 220

Re: "Side-Quests" Sub-forum request

I'm wondering if couldn't re-purpose the TES3MP section for this purpose. Once TES3MP merges back into OpenMW proper, then the sub-forum would vanish anyway (also be merged in). Could we just expand the context to be Bethesda related? Including forks of OpenMW for Oblivion, Skyrim, FO3/NV/4 etc... b...
by psi29a
10 Apr 2018, 21:54
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

Our first windows builds are coming down the pipe... Appveyor to the rescue:
https://ci.appveyor.com/project/psi29a/xlengine
by psi29a
10 Apr 2018, 21:05
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 6
Views: 220

Re: "Side-Quests" Sub-forum request

I wouldn't get our hopes up... let's see what happens first.
by psi29a
10 Apr 2018, 20:03
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

That would be a very nice problem to have. :)

I think this thread is fine here for the time being.

Is there a forum for opentesarena? Otherwise an option would be hold a subforum for these kinda 'side-quests'.
by psi29a
10 Apr 2018, 10:26
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

Feeling the excitement here as well! How much of Daggerfall is actually completed in the XLEngine version? Does it support mods? We're still gauging this. The problem is, we were underwhelmed with what was there in the code drop than with the videos LuciusDXL posted. Even the binaries in the drop s...
by psi29a
08 Apr 2018, 20:54
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

It crashes for me too in wine. It is presumably the last builds that LuciusDXL ever made.
by psi29a
08 Apr 2018, 19:12
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8280

Re: OpenMW 0.44.0

Hmmmmm I'm going to see if I can beat the debian maintainers to it and gain the reigns of that project.
by psi29a
08 Apr 2018, 18:47
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

That's is about as far as I get right now with darkxl on Linux. Kcat said he managed to get a title screen... As I said, we are trying to get things as stable on Linux as it was ever on windows when Lucius was still making releases. That being said, we've not done any testing (or built) on windows o...
by psi29a
08 Apr 2018, 14:32
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4403

Re: XL Engine source code release!

We're just trying to stabilize it so that it 1:1 is with what was available with windows.

From there... yeah, figure out what is finished and what still needs to be done.

As far as I'm aware, Dark Forces was playable from begin to end. Please correct me if I'm wrong.