Search found 610 matches

by WeirdSexy
21 Aug 2014, 23:12
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 19134

Re: Matt Grandstaff and Android Development

Now seems as good a time as any to say this: I am never, ever going to go through the trouble of even installing OpenMW on a mobile/android device, much less producing any kind of demonstration on such a platform :) In fact, if I ever get the sense that the focus of OpenMW development has become tar...
by WeirdSexy
19 Aug 2014, 00:35
Forum: General
Topic: Do none of the OP game mechanics (features) work still?
Replies: 7
Views: 2879

Re: Do none of the OP game mechanics (features) work still?

If it was a mechanic (however poorly designed), we generally replicate it. If it was a bug, we generally make no attempt to replicate it.
by WeirdSexy
16 Aug 2014, 16:05
Forum: Organisation and Planning
Topic: Matt Grandstaff and Android Development
Replies: 102
Views: 19134

Re: OpenMW 0.31.0

sandstranger,

Regardless of all this potential legal/trolling business and regardless of the fact that I don't really care about Android support, I'm sorry that working on this project is no longer enjoyable for you and I'd like to thank you for your hard work up until this point.
by WeirdSexy
05 Aug 2014, 23:15
Forum: Organisation and Planning
Topic: OpenCS manual
Replies: 85
Views: 19470

Re: OpenCS manual

Zini wrote:Lol!
this
by WeirdSexy
05 Aug 2014, 11:38
Forum: Organisation and Planning
Topic: OpenCS manual
Replies: 85
Views: 19470

Re: OpenCS manual

I have an ingenious idea. WeirdSexy, you say you don't know much about the CS, but you do know about making videos. I know a bit about the CS, but I've never done videos for public consumption before. Perhaps we could join forces? :twisted: The OpenCS isn't really massively functional just yet, as ...
by WeirdSexy
05 Aug 2014, 03:45
Forum: Organisation and Planning
Topic: OpenCS manual
Replies: 85
Views: 19470

Re: OpenCS manual

I am not territorial with respect to making videos for the community. It'd be awesome if some other people want to produce video tutorials and such for the youtube channel (or on their own channel). Still, I am also willing (maybe even eager :) ) to produce tutorial videos as well. However, I have n...
by WeirdSexy
05 Aug 2014, 01:49
Forum: General
Topic: OpenMW featured on IGN
Replies: 18
Views: 5214

Re: OpenMW featured on IGN

...Every PR release to such websites should link to Weirdsexy's faq video and the website's faq page . IMHO, the website faq page should be the first resource. I don't think we should link any new PR to the old faq video. It is visually outdated. In addition, some of the information could stand to ...
by WeirdSexy
05 Aug 2014, 01:44
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 36412

Re: OpenMW 0.31.0

*sheepishly*

http://youtu.be/aST2MJd2Tis

Okay so here's some very belated commentary on v0.31.0. It's not as thorough or polished as I'd like, but it's what I can offer.
It's unlisted now. Someone give it a look-see for glaring inaccuracies/mistakes?

Thanks.
by WeirdSexy
22 Jul 2014, 00:51
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 36412

Re: OpenMW 0.31.0

Few question for clarity: Dialog Merging - What is this exactly? This deals with merging in lines of dialog from mods with vanilla dialog? Missing Creature State - What exactly were we missing? It looks like this means we keep better track of spells now? (for the player and NPCs/Creatures?) Leveled ...
by WeirdSexy
16 Jul 2014, 23:35
Forum: Organisation and Planning
Topic: OpenMW 0.31.0
Replies: 145
Views: 36412

Re: OpenMW 0.31.0

I just saw that the delay of a video commentary for this release was mentioned a few pages ago, but I thought I should come by and say something myself. I haven't had a chance to work on anything yet. I'm going to be busy through this week and weekend. If I can get started this coming weekend, then ...