Search found 142 matches

by graffy
29 Sep 2013, 18:16
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

Ok. I think I've got the file dialog for OpenCS almost there. I'm running into a bit of a difficulty for opening an addon, though. The order of the select files isn't related to their dependency order, of course. So that appears to cause problems because when I try to open a file that has an addon a...
by graffy
28 Sep 2013, 14:13
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

Bug.. Feature.. whatever... :) I seem to recall someone once describing bugs as "undocumented features..." Anyway, no, I know I've not addressed this. So if a user loads a legacy file, makes changes and wishes to save, two conditions need to be identified: 1. The legacy format will not be ...
by graffy
28 Sep 2013, 06:22
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

errr.. what fix for the load content file fucntion? Is that bug #588?
by graffy
24 Sep 2013, 23:19
Forum: Editor Development
Topic: Icons: Visiual Metaphors
Replies: 34
Views: 25046

Re: Icons: Visiual Metaphors

Hmmm... I think the funnel icon is reasonably universal. I know I've seen it frequently enough in Windows apps that the meaning of it should be relatively obvious. So far as references / referenceables go, what exactly is the difference? I have an idea, but I'm actually pretty unfamiliar with the da...
by graffy
24 Sep 2013, 22:17
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

When someone saves a content files in the CS all legacy files depending on this one will have to be adjusted. That is how it is working now more or less, so there is actually not much change. That means however that we will have to deliver a porting tool with 1.0 (a GUI function that allows to move...
by graffy
24 Sep 2013, 04:20
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

And FYI - I have pushed changes that have partly implemented auto-checking / unchecking of dependencies. I don't think it's quite right, but it's close. I can't look at it again until Friday at the earliest. Need a pull request before I go?
by graffy
24 Sep 2013, 03:43
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

Edit: Also, unless I am missing something here, the selector is still not showing .omwgame and .omwaddon files. This is what I've been referring to the entire time. You indicated that the selector was not showing the omwgame / omwaddon files. When I tested the extensions, they did show, but accordi...
by graffy
23 Sep 2013, 12:58
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

Agreed. I'm just saying I can't copy a *.esp to *.omwaddon and it's corresponding *.esm to *.omwgame and expect it to work, because the dependency is still listed as a *.esm in the addon's header. Since the file reader is looking for fields based on byte position, it throws an error because the &quo...
by graffy
23 Sep 2013, 12:33
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

...However to get a .omwaddon file, all you have to to is to make a copy of an esp and change the extensions. Likewise you could get an .omwgame file by making a copy of Morrowind.esm and change the extension. Just tested *.omwgame and *.omwaddon, and they seem to work fine. The only problem is my ...
by graffy
23 Sep 2013, 12:20
Forum: Editor Development
Topic: ESX selector and stuff
Replies: 195
Views: 76303

Re: ESX selector and stuff

Zini wrote:Nope. Also your fault ;) The way the signal from the file dialogue is used to create the document is incorrect. Will fix.
I presume my omission was the call to setLocalData() from the editor?