Search found 1329 matches

by Chris
12 Feb 2018, 01:29
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4133

Re: Distant Terrain settings in Launcher

While we have the current system, I don't like the idea of putting things in place for a completely hypothetical system which may never rely on them. The PR doesn't. It provides options for the distant fog added by the PR, which works better with distant terrain. A hypothetical physically-accurate ...
by Chris
11 Feb 2018, 23:58
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4133

Re: Distant Terrain settings in Launcher

if you can see a silhouette of a mountain, there isn't opaque fog between it and you, and when there is, you can't tell that the mountain is there at all and you can only see a single uniform colour. Sure, but there's a difference between when fog reaches full opacity and when you start seeing thin...
by Chris
10 Feb 2018, 13:31
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4133

Re: Distant Terrain settings in Launcher

IMHO, the fog doesn't really exist for any artistic reason and is just a way to hide the far plane so you don't see objects clip and load distance so you don't see objects pop. It therefore should be tied to the far plane. Any way in which it affects the aesthetic and mood of the game is secondary ...
by Chris
09 Feb 2018, 23:13
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4133

Re: Distant Terrain settings in Launcher

Basically, the viewing distance option sets the far clip plane used for rendering (beyond which nothing is drawn) and is used to calculate fog. Setting it super high can make fog disappear and increase the chance for Z-fighting, neither of which are desirable. My pull request basically adds an optio...
by Chris
09 Feb 2018, 10:42
Forum: Feature Requests and Suggestions
Topic: Distant Terrain settings in Launcher
Replies: 13
Views: 4133

Re: Distant Terrain settings in Launcher

Related to distant terrain, there's this pull request: https://github.com/OpenMW/openmw/pull/1473

It fixes the settings to avoid requiring cranking up the normal view distance beyond it's normal range, and provides alternate fog settings for the distant terrain to be easily visible.
by Chris
30 Jan 2018, 22:56
Forum: Off Topic
Topic: Open Morrowind overhaul is gone?
Replies: 16
Views: 2836

Re: Open Morrowind overhaul is gone?

If I use TES5Edit to create a new mod that only adds records and doesn't edit any (e.g. if I create an armour mod that adds an armour to the game but doesn't actually add it to any cells so you can only get it by using a console command) there should be no way for Bethesda IP to leak into the mod, ...
by Chris
30 Jan 2018, 20:03
Forum: Off Topic
Topic: Open Morrowind overhaul is gone?
Replies: 16
Views: 2836

Re: Open Morrowind overhaul is gone?

Pre-OpenMW it wasn't possible to ask for money for a modpack as Bethesda owned the rights to anything the CS had touched. Now our open-source construction set exists (because apparently XEdit tools like TES5Edit don't count and people regard Bethesda as still owning the rights to mods made with the...
by Chris
25 Jan 2018, 20:55
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4642

Re: Thoughts on game mechanics in Morrowind

If he needs something, needs anything, he just orders one of his servants to take care of it. Exactly, so his servants will need a way to get up to him, or he needs to go down to them. He doesn't just stick to his elevated room in the tower and never see anyone who can't fly to him. Most of the mas...
by Chris
25 Jan 2018, 03:19
Forum: Off Topic
Topic: Thoughts on game mechanics in Morrowind
Replies: 28
Views: 4642

Re: Thoughts on game mechanics in Morrowind

But the problem with that is, the Telvanni wouldn't do that. They would if they had reason to. If you had something to offer them, like Divayth Fyr who would want to study your case of corprus, or might be interested in a Dwemer artifact you're offering. Surely they have to go down to the lower flo...
by Chris
25 Jan 2018, 02:51
Forum: Mod Compatibility
Topic: Logic and (&&) is unsupported?
Replies: 29
Views: 4003

Re: Logic and (&&) is unsupported?

AnyOldName3 wrote:
24 Jan 2018, 22:24
On Windows, programs always search for DLLs in their own directory first, no matter where they would usually be.
A good reason for the program to be installed into Program Files, where it itself can't write to without admin privileges.