Search found 1519 matches
- 16 Feb 2019, 01:03
- Forum: Support
- Topic: Windows 10 No Sound
- Replies: 1
- Views: 113
Re: Windows 10 No Sound
Can you post a log? What is your audio device?
- 02 Feb 2019, 01:28
- Forum: Feature Requests and Suggestions
- Topic: Better handling of mod conflicts and mod merging
- Replies: 8
- Views: 460
Re: Better handling of mod conflicts and mod merging
As long as two mods don't modify the same record, then those mods are compatible. This is a fundamental misunderstanding. For any useful definition of "compatible", it is possible for two mods to modify two different records, and be incompatible; that is, when used together they unbalance the game ...
- 20 Jan 2019, 17:13
- Forum: Support
- Topic: Changing sound device
- Replies: 2
- Views: 181
Re: Changing sound device
You wouldn't use quotes. Set the device line to:M3CHR0M4NC3R wrote: ↑19 Jan 2019, 19:18What of this would I put in quotes to change the sound device to the second one?
Code: Select all
device = OpenAL Soft on CRT (NVIDIA High Definition Audio)
- 20 Jan 2019, 16:34
- Forum: Off Topic
- Topic: Looking for some good headphones for Linux/Windows
- Replies: 11
- Views: 2020
Re: Looking for some good headphones for Linux/Windows
Ensure the device is configured as Headphones in Windows (not speakers, or virtual surround sound), and is set to a sane sample rate like 48khz or 44.1khz. With OpenAL Soft 1.18 or newer, it should automatically enable HRTF in-game.
- 14 Jan 2019, 13:53
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 833
Re: feature request finding mod conflict (multiple mod changing same object ID)
At present, to determine that, you have to load each and every file individually in an editor and see if it changes any of the small handful of relevant records. esmtool can list records from a given file with a given name. esmtool dump -n <record name> file_to_test.esp If you have a sane shell, it...
- 14 Jan 2019, 03:12
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 833
Re: feature request finding mod conflict (multiple mod changing same object ID)
Because you would see the output (theoretically in the order that the mods are loaded in) to see which mods are making changes to what entries - both which ones made changes, and which one was the last modification and hence the (theoretically) active one. While this then may report a massive bunch...
- 08 Jan 2019, 00:52
- Forum: Support
- Topic: Resolution Quality
- Replies: 5
- Views: 406
Re: Resolution Quality
If the app does it, it would avoid the issues of the driver interfering with things, too. As far as the window environment is concerned, we'd simply have a (borderless) window covering the screen, and what we draw and how we draw it is all our prerogative.
- 06 Jan 2019, 01:15
- Forum: Support
- Topic: Resolution Quality
- Replies: 5
- Views: 406
Re: Resolution Quality
That's essentially how this system would work. Screen Resolution would always be native (except for Windowed mode, where it can be any valid window size) and Resolution Quality would just be called Resolution and be set using pixel counts instead of a relative percentage.
- 06 Jan 2019, 00:35
- Forum: Support
- Topic: Resolution Quality
- Replies: 5
- Views: 406
Re: Resolution Quality
I'm thinking it would be a good idea for OpenMW to avoid exclusive fullscreen mode changes. Instead, for fullscreen it should always set to use the desktop resolution, but use a renderbuffer of the desired size that gets scaled by the video card when drawn to the backbuffer. This would have a number...
- 06 Jan 2019, 00:05
- Forum: Feature Requests and Suggestions
- Topic: feature request finding mod conflict (multiple mod changing same object ID)
- Replies: 15
- Views: 833
Re: feature request finding mod conflict (multiple mod changing same object ID)
Honestly, false positives are fine. Sometimes I just really need to know what all is affecting a record or area, and it's an absolutely massive pain to try to go through each of my mods one by one to see what could be doing it. It would similarly be a massive pain to go through dozens or hundreds o...