Search found 1517 matches

by Chris
20 Jan 2019, 17:13
Forum: Support
Topic: Changing sound device
Replies: 1
Views: 102

Re: Changing sound device

M3CHR0M4NC3R wrote:
19 Jan 2019, 19:18
What of this would I put in quotes to change the sound device to the second one?
You wouldn't use quotes. Set the device line to:

Code: Select all

device = OpenAL Soft on CRT (NVIDIA High Definition Audio)
and it should select that second one.
by Chris
20 Jan 2019, 16:34
Forum: Off Topic
Topic: Looking for some good headphones for Linux/Windows
Replies: 11
Views: 1924

Re: Looking for some good headphones for Linux/Windows

Enderson5Bairstow wrote:
20 Jan 2019, 08:05
Is there a way to get HRTF working on Windows?
Ensure the device is configured as Headphones in Windows (not speakers, or virtual surround sound), and is set to a sane sample rate like 48khz or 44.1khz. With OpenAL Soft 1.18 or newer, it should automatically enable HRTF in-game.
by Chris
14 Jan 2019, 13:53
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 722

Re: feature request finding mod conflict (multiple mod changing same object ID)

At present, to determine that, you have to load each and every file individually in an editor and see if it changes any of the small handful of relevant records. esmtool can list records from a given file with a given name. esmtool dump -n <record name> file_to_test.esp If you have a sane shell, it...
by Chris
14 Jan 2019, 03:12
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 722

Re: feature request finding mod conflict (multiple mod changing same object ID)

Because you would see the output (theoretically in the order that the mods are loaded in) to see which mods are making changes to what entries - both which ones made changes, and which one was the last modification and hence the (theoretically) active one. While this then may report a massive bunch...
by Chris
08 Jan 2019, 00:52
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 354

Re: Resolution Quality

If the app does it, it would avoid the issues of the driver interfering with things, too. As far as the window environment is concerned, we'd simply have a (borderless) window covering the screen, and what we draw and how we draw it is all our prerogative.
by Chris
06 Jan 2019, 01:15
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 354

Re: Resolution Quality

That's essentially how this system would work. Screen Resolution would always be native (except for Windowed mode, where it can be any valid window size) and Resolution Quality would just be called Resolution and be set using pixel counts instead of a relative percentage.
by Chris
06 Jan 2019, 00:35
Forum: Support
Topic: Resolution Quality
Replies: 5
Views: 354

Re: Resolution Quality

I'm thinking it would be a good idea for OpenMW to avoid exclusive fullscreen mode changes. Instead, for fullscreen it should always set to use the desktop resolution, but use a renderbuffer of the desired size that gets scaled by the video card when drawn to the backbuffer. This would have a number...
by Chris
06 Jan 2019, 00:05
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 722

Re: feature request finding mod conflict (multiple mod changing same object ID)

Honestly, false positives are fine. Sometimes I just really need to know what all is affecting a record or area, and it's an absolutely massive pain to try to go through each of my mods one by one to see what could be doing it. It would similarly be a massive pain to go through dozens or hundreds o...
by Chris
05 Jan 2019, 01:10
Forum: Feature Requests and Suggestions
Topic: feature request finding mod conflict (multiple mod changing same object ID)
Replies: 15
Views: 722

Re: feature request finding mod conflict (multiple mod changing same object ID)

I know that that may sound like a large undertaking but what I meant is like this, scan mods and check if any mods modify the same record (object/GMST/Leveled list, etc) and report the mods and the object ID in a log somewhere. That will basically end up listing every modded record. A lot of mods w...
by Chris
19 Dec 2018, 09:57
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 34
Views: 2065

Re: A kind of crazy idea

Nope, it does not. It's just another one of those cool features that has always been present in OpenMW, but without any content to show it with. Isn't the height of terrain fixed? The terrain is specified using 8-bit values, so it can only go so high in either vanilla or OpenMW. IIRC, there are pla...