Search found 1491 matches

by Chris
13 Oct 2018, 10:51
Forum: Support
Topic: Reset death counter
Replies: 5
Views: 228

Re: Reset death counter

I want to do a Pax Redoran quest which requires Goris the Maggot King is alive. Then don't kill him? I don't think we should add a method to cheat what's clearly intentional behavior, particularly when it can easily lead to timebomb bugs (I don't think the dead count ever decreases in vanilla, so w...
by Chris
12 Oct 2018, 20:31
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3456

Re: Fix The Lady Lover and Steed Birthsigns

The alchemy feedback loop is not a glitch it is a game mechanic exploit. Semantics. An exploit is considered a glitch, unintended behavior the code fails to adequately account for and correct, and allows for a significant buff that would otherwise not be possible in the given time frame or with the...
by Chris
12 Oct 2018, 02:33
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3456

Re: Fix The Lady Lover and Steed Birthsigns

What counts as a major glitch? That would largely depend on the people putting the competition together (who collects/verifies the results and such). One could assume the fast-weapon-switching bug in early vanilla versions would count as a major glitch, as well as the alchemy feedback exploit. But ...
by Chris
11 Oct 2018, 01:36
Forum: Support
Topic: From Reddit: Recover Mod List via Saved Game
Replies: 8
Views: 369

Re: From Reddit: Recover Mod List via Saved Game

You can use esmtool with the save file to get its list of masters (the esm, esp, omwaddon files needed for the save game). For instance: $ esmtool dump ~/.local/share/openmw/saves/character/save.omwsave Using default (English) font encoding. Loading file: /path/to/save.omwsave Author: Description: F...
by Chris
10 Oct 2018, 08:44
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 744

Re: Can a script tell Morrowind and OpenMW apart?

However, seeing a 100% parity with vanilla is impossible and other forks may appear, for me it is clear that OpenMW should provide a generic method to identify the engine so modders can add fixes, warnings or configuration options. Have to ask about the cost vs return, though. How many mods will ne...
by Chris
09 Oct 2018, 23:25
Forum: Feature Requests and Suggestions
Topic: Launcher Improvements
Replies: 2
Views: 124

Re: Launcher Improvements

1. I would like to see the OpenMW launcher have an option to launch external executables (similar to how Mod Organizer does so) from a drop down menu. In the case of ModOrganizer, this was used to do things like launching the base game, launching the script extender version of the game, launching a...
by Chris
09 Oct 2018, 03:52
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4329

Re: The new MWSE-Lua interface

While these mods are not necessarily intended to be prototypes for future improvements to the OpenMW code base, they can serve that function. Mod creators obviously cannot spend their entire life maintaining that mod and providing support for it. All the more reason to ensure mods are given an engi...
by Chris
09 Oct 2018, 01:55
Forum: General Development
Topic: The new MWSE-Lua interface
Replies: 148
Views: 4329

Re: The new MWSE-Lua interface

That seems like an example of a f alse dichotomy . The end goal of a software project should, as you say, be a rigorously planned and sustainable piece of software. But the process of reaching that goal can, and should, include the use of software prototypes , such as the binary plugins within mods...
by Chris
08 Oct 2018, 19:24
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 48
Views: 3456

Re: Fix The Lady Lover and Steed Birthsigns

OpenMW should be close enough to vanilla Morrowind engine-wise that speedrunners might be willing to speedrun OpenMW. They don't even speedrun the latest version of vanilla Morrowind. They stick to an old version that has a weapon-swapping bug that super-bufs the character, using the mouse wheel to...
by Chris
07 Oct 2018, 19:31
Forum: Support
Topic: Can a script tell Morrowind and OpenMW apart?
Replies: 20
Views: 744

Re: Can a script tell Morrowind and OpenMW apart?

Perhaps, though that's a more general issue in the mod that can be fixed to work in both (i.e. moving it out of the geometry), without having to differentiate between OpenMW and vanilla. The actual number of cases where OpenMW is willfully different with vanilla-compatible content is relatively quit...