Search found 1442 matches

by Chris
14 Aug 2018, 10:02
Forum: Support
Topic: Sound effects missing with Rapture 3D
Replies: 3
Views: 102

Re: Sound effects missing with Rapture 3D

Looks like Rapture3D doesn't like the source's play offset being set before the buffer. I recall hearing about a similar issue elsewhere. Funny thing is it says hrtf unavailable but the speech dfinitly is hrtf It says the HRTF status is unavailable, so it can't tell you if HRTF is on or not. Standar...
by Chris
14 Aug 2018, 06:14
Forum: Feature Requests and Suggestions
Topic: [OpenMW CS] Give two records of different types the same name
Replies: 3
Views: 86

Re: [OpenMW CS] Give two records of different types the same name

In vanilla morrowind, no two records can have the same ID. (i.e. if you have an exterior named Balmora, you can't also have a sword with the internal ID "Balmora") So, it would be cool if OpenMW CS allows for two different kinds of records to have the same ID attached to them. Records are identifie...
by Chris
14 Aug 2018, 01:35
Forum: Support
Topic: Sound effects missing with Rapture 3D
Replies: 3
Views: 102

Re: Sound effects missing with Rapture 3D

Do you have the log output? Are there any audio-related errors?
by Chris
08 Aug 2018, 02:20
Forum: Feature Requests and Suggestions
Topic: Multiple select items in inventory
Replies: 4
Views: 275

Re: Multiple select items in inventory

The main problem I see with that is it relies on the developer predefining what you should and shouldn't be interested in. While for some things it may be obvious, it's not always (e.g. a steel dagger; in the early game it's potentially rather useful, but later on it's junk to sell for a bit of extr...
by Chris
08 Aug 2018, 00:21
Forum: Feature Requests and Suggestions
Topic: Multiple select items in inventory
Replies: 4
Views: 275

Re: Multiple select items in inventory

In Divinity: Original Sin 2, it gives the ability for the player to mark particular items as Junk in their inventory (placing a little icon on them when it is). Then when trading, there's a button that moves all currently marked Junk items to barter on them.
by Chris
01 Aug 2018, 00:05
Forum: General discussion
Topic: Would OpenMW be possible on the Playstation Vita?
Replies: 2
Views: 240

Re: Would OpenMW be possible on the Playstation Vita?

Depends on the hardware capabilities, I imagine. How much memory it has (vs how much OpenMW requires), how good its CPU is, and what level of OpenGL/GLES it can support.
by Chris
31 Jul 2018, 19:11
Forum: Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1058

Re: Poisons mechanics in OpenMW

The question remain the same. Do you REALLY want to go through a menu every single time you use a potion? Who said you have to? The quick key method would still allow for instant-use potions, no questions asked upon pressing it, and dragging the potion onto the paperdoll will drink it, no questions...
by Chris
31 Jul 2018, 03:42
Forum: Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1058

Re: Poisons mechanics in OpenMW

I wouldn't really call these things non-trivial, relatively speaking. Like mentioned, being able to make poisons is essentially just inverting a boolean check when calculating the strength of each effect. Applying potion effects to a weapon isn't too different from enchanting (with automatically rem...
by Chris
31 Jul 2018, 00:36
Forum: Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1058

Re: Poisons mechanics in OpenMW

IMHO, at least in the far future, the more behaviour we can shift into completely user-replaceable scripts, the better. Sure, but I don't think we want to wait for the far future before implementing some of these things. In a far future version where hard-coded functionality is superseded by script...
by Chris
30 Jul 2018, 23:39
Forum: Development
Topic: Poisons mechanics in OpenMW
Replies: 28
Views: 1058

Re: Poisons mechanics in OpenMW

- I personally believe that if you can't simply use the various potions/poisons from a quick-key and without having to go through a menu, you have a bad system. I'm not sure I agree. If you want an in-depth system, you can't expect to do everything with just the press of a button. See also the vari...