Search found 1411 matches

by Chris
22 Jun 2018, 19:12
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 48
Views: 2171

Re: Elder Scrolls: VI

With this kind of view, inconsistencies in lore can be interpreted in many ways and it totally allows divergence of opinions. As long as BGS don't force it too afar. I have an issue with taking a series' lore like that. It basically makes it all meaningless to discuss or think about; what I think o...
by Chris
22 Jun 2018, 05:01
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 48
Views: 2171

Re: Elder Scrolls: VI

TES series have always been more about lore than overarching storylines and even that lore isn't consistent between installments. Pretty sure I've read somewhere that Todd Howard said they never know what their next game in the series will be until they start working on it. I think he meant in a ge...
by Chris
20 Jun 2018, 23:51
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 79
Views: 3295

Re: The Future of OpenMW Scripting

So I guess that would mean that the translator will run once and create an output file? I imagine the translator would be a separate component. OpenMW would use it when loading content files (whenever it finds an oldscript record, it automatically passes it through to get a newscript source which i...
by Chris
19 Jun 2018, 18:28
Forum: Off Topic
Topic: Elder Scrolls: VI
Replies: 48
Views: 2171

Re: Elder Scrolls: VI

I'd be very surprised if they try to use a dragon break excuse to say every Skyrim ending is canon. As it was, the idea was created because they hadn't considered what to do about a canon ending from Daggerfall, and the BGS team saw a significant overhaul between it and Morrowind (in particular, bot...
by Chris
18 Jun 2018, 23:58
Forum: Feature Requests and Suggestions
Topic: New Font Implementation
Replies: 15
Views: 694

Re: New Font Implementation

A general non-game-specific font could make sense to include, something that looks okay (i.e. readable) regardless of the game and is guaranteed to be there in case something goes wrong with the game-specific fonts. Although I'd avoid things like the Daedric font since they're obviously TES-specific...
by Chris
18 Jun 2018, 18:08
Forum: General discussion
Topic: Heads up...
Replies: 43
Views: 2010

Re: Heads up...

I have a question. With GitHub/Redmine, I would get emails for PR activity (opened/closed messages, responses, etc) even if I didn't participate in it, while for bugs I'd only get messages if I created the issue or was assigned to it. Is there some way to set up GitLab's notifications similarly? It ...
by Chris
18 Jun 2018, 17:57
Forum: General discussion
Topic: exclamation marks
Replies: 7
Views: 355

Re: exclamation marks

An exclamation mark like that means a mesh wasn't found, so falls back to that obnoxiously large thing to get your attention. It would be caused by either a broken Morrowind installation (missing vanilla resources), or an incorrectly installed mod (missing mod resources).
by Chris
18 Jun 2018, 17:46
Forum: Support
Topic: Mac Visual Issues
Replies: 8
Views: 819

Re: Mac Visual Issues

To be clear, "gamma" is the output voltage control of your monitor or television. It's the non-linear response curve of the display's intensity. Images are given an inverse gamma so that it can be passed directly to the screen, where the curves cancel out and the image displays correctly. Changing t...
by Chris
16 Jun 2018, 02:13
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1793

Re: MWSE, Lua and OpenMW compatibility

Regarding native extensions, you'll never have 100% support everywhere, and that's fine. There's no entitlement or expectation for your Raspberry Pi build of Morrowind to be able to have touch pressure sensitivity with jerry-rigged hardware, and it's not worth limiting a game engine for the one guy...
by Chris
15 Jun 2018, 21:17
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 1793

Re: MWSE, Lua and OpenMW compatibility

Nothing should stop that from happening. In plenty of cases, that's desirable behavior. For example, someone might want to incorporate 3D Touch on iOS into the UI, with that dehardcoded. OpenMW very likely won't expose that os-specific feature, but a plugin can. Other OSs can never have a similar f...