Search found 1282 matches

by Chris
09 Nov 2017, 00:48
Forum: Support
Topic: ACE Atmospheric Sound Effects/ any Vanilla Friendly Sound Mod?
Replies: 6
Views: 243

Re: ACE Atmospheric Sound Effects/ any Vanilla Friendly Sound Mod?

SchvanysEpitome wrote:
08 Nov 2017, 21:13
I spent an hour researching MAO and did not find that anywhere
The link is in the readme in MAO's archive. Though for some reason the readme's an rtf file, which isn't the easiest thing to deal with on non-Windows systems.
by Chris
08 Nov 2017, 10:17
Forum: Support
Topic: ACE Atmospheric Sound Effects/ any Vanilla Friendly Sound Mod?
Replies: 6
Views: 243

Re: ACE Atmospheric Sound Effects/ any Vanilla Friendly Sound Mod?

I haven't used ASE is a good while. It does add nice ambiance, but some of the sounds (particularly the town and tavern sounds) can be rather garish. I've relatively recently started using Morrowind Acoustic Overhaul. The individual modules, MAO_Config, MAO_Weather, MAO_2d, MAO_3d, MAO_Vanilla, MAO_...
by Chris
08 Nov 2017, 04:17
Forum: Development
Topic: Changing some std::maps to std::unordered_map?
Replies: 6
Views: 278

Re: Changing some std::maps to std::unordered_map?

Another option to consider is a flat map (not in C++ standard, but easy to implement). It's basically a sorted vector of objects keyed on some field in the object (which can be a hash value, a hash of a field, or a direct object like a string or int). Implementations I've made have O(log n) lookup c...
by Chris
28 Oct 2017, 19:49
Forum: Development
Topic: Replacing boost::format with fmt
Replies: 4
Views: 360

Re: Replacing boost::format with fmt

With C++11 we also have access to std::to_string now, and given rvalue move semantics and small-string optimizations, should be fairly good performance-wise, as far as string manipulation goes. fmt might be something to look at if these things aren't enough, but I'd first try to go through and see w...
by Chris
25 Oct 2017, 03:01
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1013

Re: Script Tidy(is there any benefit in openmw)

The similarity in program design between programs I consider the greatest strength of automate based programming. It is at least (or strongly advised) to be able to go back to the basics at any given time. The current way of running a script every frame isn't going away. There are still cases where...
by Chris
24 Oct 2017, 14:54
Forum: Development
Topic: C++ 17
Replies: 11
Views: 537

Re: C++ 17

I doubt we'll be using C++17 any time soon, considering we don't even use C++14 and only recently started using C++11. It'd be nice if we could start using C++14, though we'd almost certainly have to drop MSVC 2013 support for that.
by Chris
23 Oct 2017, 21:57
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1013

Re: Script Tidy(is there any benefit in openmw)

We could. But what for? To make scripting easier and more efficient at the same time. I still have nightmares when thinking about doing multi-choice message boxes in Morrowind's (and Oblivion's) scripting language. Like I said, you pretty much need to design a state machine in most scripts, when mo...
by Chris
23 Oct 2017, 16:51
Forum: General discussion
Topic: Script Tidy(is there any benefit in openmw)
Replies: 19
Views: 1013

Re: Script Tidy(is there any benefit in openmw)

I'd like to see proper event-driven scripting, personally. The biggest timesink with scripts right now is that most of them are just constantly running, doing nothing while looking for a particular change in game state, then do something, then go back to doing nothing until some other change. Every ...
by Chris
23 Oct 2017, 16:32
Forum: Mod Compatibility
Topic: Load order for .omwaddon files?
Replies: 5
Views: 285

Re: Load order for .omwaddon files?

omwaddon files are functionally the same as esp files. omwgame files are kind of functionally the same as esm files. Not quite. omwgame files are essentially esm files that have no dependencies (it's the "root" of the game data). omwaddon files are the same as esps and depend on the game its an add...
by Chris
17 Oct 2017, 04:19
Forum: General discussion
Topic: Japanese Translation?
Replies: 3
Views: 337

Re: Japanese Translation?

Proper UTF-8 encoding support (rather than the current codepage selection) would help with something like this. It would require someone to go through the game's esms and make a mod that translates all the dialog, books, script messages, etc, to Unicode-encoded Japanese text though, along with addin...