Search found 1383 matches

by Chris
21 May 2018, 02:07
Forum: Off Topic
Topic: Morrowind HD?
Replies: 10
Views: 537

Re: Morrowind HD?

Starship Ceti: the Last Starfighter I don't think Bethesda would be very interested in getting into a trademark dispute given that "The Last Starfighter" is already claimed. Final Fantasy Remake Project - Final Fantasy 8 announcement lolwut. They're not even done with the first part of the FF7 rema...
by Chris
18 May 2018, 01:34
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 339

Re: Screenshots do not reflect the screen

It's more than just tweaking the lighting values as I'm sure there are going to be places where textures include workarounds for the bad lighting system. If it was just a case of tweaking some numbers, I'm sure someone would have a branch/fork where textures are loaded with the GL_SRGB8 or GL_SRGB8...
by Chris
18 May 2018, 00:05
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 339

Re: Screenshots do not reflect the screen

That screenshot looks pretty close to how Morrowind looks to me. Morrowind never had the best lighting engine, so it will look weird in places without gamma-correct lighting (the engine would need to load textures with SRGB decoding, apply lighting linearly, then encode SRGB for output; this will al...
by Chris
17 May 2018, 10:25
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 339

Re: Screenshots do not reflect the screen

FWIW, those screenshots look fine to me, so I'd double-check that your monitor's set up correctly (check the monitor's and OS's gamma settings, the brightness/contrast settings, etc) so the screenshots look alright. Otherwise, in openmw.cfg is the light settings: fallback=LightAttenuation_UseConstan...
by Chris
17 May 2018, 06:50
Forum: Support
Topic: Screenshots do not reflect the screen
Replies: 13
Views: 339

Re: Screenshots do not reflect the screen

Gamma is applied by the monitor (or video device as it sends the signal to the monitor), so it won't actually be part of the image rendered by OpenMW. Indeed, the screenshot shouldn't include the gamma adjustment since it's monitor/device-specific. The gamma is supposed to be for getting your specif...
by Chris
17 May 2018, 00:45
Forum: Off Topic
Topic: Daggerwind?
Replies: 6
Views: 373

Re: Daggerwind?

Incidentally, Daggerfall's dungeons are not procedurally generated at run-time. They were generated during development, and the results saved to the game data. Some of them (the MQ-related ones) were then tweaked by hand. Every town, city, and dungeon has the same location and the same layout for ev...
by Chris
17 May 2018, 00:25
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 11
Views: 544

Re: [Solved] Disappearing statics?

No, because applying LOD to collision is just asking for trouble. If LOD meshes contain a collision mesh, it would be ignored. Either the full collision mesh would be used because things can collide with it, or there is no collision because it's out of the play area. So in theory, we could have act...
by Chris
16 May 2018, 09:56
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 11
Views: 544

Re: [Solved] Disappearing statics?

I was asking whether lower LOD versions of NIF meshes will have their own collision meshes used. No, because applying LOD to collision is just asking for trouble. If LOD meshes contain a collision mesh, it would be ignored. Either the full collision mesh would be used because things can collide wit...
by Chris
16 May 2018, 00:28
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 11
Views: 544

Re: [Solved] Disappearing statics?

The collision mesh is usually a lower LOD already, because with visually high-detail meshes it's unnecessary to test collisions against every visually distinct surface (fewer large surfaces will work just fine versus many smaller surfaces with minute variations). If done properly, you won't notice a...
by Chris
15 May 2018, 07:07
Forum: Content Development Section
Topic: [Solved] Disappearing statics?
Replies: 11
Views: 544

Re: [Solved] Disappearing statics?

Likely what would happen is individual objects would be considered for LOD based on their distance, not whether they're in an "unloaded" cell or not. So a big object that crosses cell boundaries wouldn't be a problem; if it's marked to be LOD-able, it would remain at full LOD as long as it's close e...