Search found 1573 matches

by Chris
23 Nov 2020, 00:44
Forum: General
Topic: Translation Management and Community
Replies: 7
Views: 356

Re: Translation Management and Community

The engine will also need to support UTF-8 content files to do it correctly. Currently there's a config setting to interpret content files as being one of a select few code pages (like the original engine data expects), which is less than ideal on its own, but also limits the possible languages/char...
by Chris
22 Sep 2020, 22:39
Forum: General
Topic: OpenMW with Godot?
Replies: 10
Views: 1948

Re: OpenMW with Godot?

Sometime ago i've read that OpenMW probably will not support Vulkan, because replacing OpenGL with it will break compatibility with older hardware and supporting both API will increase maintaining cost (or something like this). And i've thought: why don't use upcoming Godot 4.0, which supports both...
by Chris
22 Sep 2020, 17:03
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 423
Views: 169328

Re: Elder-scrolls IV Oblivion

Maybe he works for Microsoft, and now is too close to Bethesda to safely contribute code?
by Chris
21 Sep 2020, 13:24
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 1536

Re: The Summer in Review: June-July-August 2020

I was referring to permissive licenses, like MIT. Because here's the thing, GPL isn't free, it infects anything it's used in, and has many conditions restricting how it's used. At the same time, permissive licenses allow closed source binary-only releases, to not publish any changes made (there's o...
by Chris
20 Sep 2020, 10:53
Forum: General
Topic: Discussion regarding OpenMW's licence – GPL vs MIT, etc
Replies: 16
Views: 1536

Re: The Summer in Review: June-July-August 2020

Look I get what you're saying. But I guess it's just a difference in opinion. I'm a fan of licenses like MIT, Apache, BSD, cause of the freedom they offer. I consider GPL to not be a truly free license, due to the fact that it puts restrictions on the use of the GPL-licensed content. There is no "t...
by Chris
27 Jun 2020, 15:31
Forum: Feature Requests and Suggestions
Topic: Main menu Hi Res
Replies: 5
Views: 1330

Re: Main menu Hi Res

Note that it'll only work correctly if your screen/window has the same aspect ratio as the image. If they're different, the image will be stretched horizontally or vertically to fill the background. A proper fix would be for the engine to scale the image while maintaining its aspect ratio, which it ...
by Chris
03 Jun 2020, 01:55
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 11098

Re: Application with a new feature: ptmikheev

Do I understand your opinion right that in current form the feature can not be accepted even as optional and disabled by default? It's not my call whether it's accepted or not. I'm just giving my opinion that I think it's the wrong approach to turn the whole body and change target angle, since the ...
by Chris
02 Jun 2020, 02:22
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 11098

Re: Application with a new feature: ptmikheev

At the moment I don't have enough knowledge of openmw internals to turn lower and upper body separately. I think it is possible, but it requires interfering with the animation and definitely would be a much more complicated change. Unfortunately, it might be the only way this feature could work (at...
by Chris
01 Jun 2020, 23:26
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 11098

Re: Application with a new feature: ptmikheev

I wonder if it would work better to turn just the lower body instead of the whole body. If you're attacking or using targeted magic, the target should still be forward relative to the screen, which would look odd if the character's upper body is facing diagonally. It'd also look odd that the charact...
by Chris
29 May 2020, 23:03
Forum: Feature Requests and Suggestions
Topic: Improved File Format for omwaddon files
Replies: 25
Views: 5075

Re: Improved File Format for omwaddon files

As for problems such as line endings, formatting, encoding and large file sizes, those are the same problems that software development has always had to deal with, and the solutions are no different than any other situation. Line endings, formatting, and encoding are only an issue when dealing with...