Search found 1465 matches

by Chris
18 Sep 2018, 15:41
Forum: Feature Requests and Suggestions
Topic: Fix The Lady Lover and Steed Birthsigns
Replies: 27
Views: 2079

Re: Fix The Lady Lover and Steed Birthsigns

The important question to ask is, what exactly does vanilla do? AFAIK, OpenMW applies them "correctly", as per the way they're defined in the game data. However, if the vanilla engine behaves differently than what the game data suggests, what is that behavior? How and when does it deviate, to ensure...
by Chris
18 Sep 2018, 08:19
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 58
Views: 2173

Re: List of (other) FOSS game engine replacement projects

Forgive me, my love and desire to play DF sometimes clouds my judgement of others' criticisms towards DFUnity's general success as a recreation. No one's criticizing DFUnity's success (in this thread, at least). Just because some don't classify it as a FOSS game engine replacement, due to being bui...
by Chris
18 Sep 2018, 00:16
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 58
Views: 2173

Re: List of (other) FOSS game engine replacement projects

Just to clarify - because I am still a little fuzzy on this definition. I follow another project, called 'Dungeoncraft' and you can find information on them here -> http://uaf.sourceforge.net/ - but this program only compiles/runs in windows because its currently built using the windows MFC. This t...
by Chris
16 Sep 2018, 23:10
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 58
Views: 2173

Re: List of (other) FOSS game engine replacement projects

Unity is basically a very elaborate platform library or VM or whatever you want to pretend it is. Using it as a target doesn't make the project itself stop being FOSS. But along that vein, is a FOSS project that requires a non-FOSS component to be complete, actually FOSS? The DFUnity code on its ow...
by Chris
16 Sep 2018, 06:57
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 58
Views: 2173

Re: List of (other) FOSS game engine replacement projects

I meant in general. opendf has been mentioned a few other times in previous posts, and that's honestly the only reason I know it exists. I guess it's because it's the closest OpenMW-like project for Daggerfall, free/libre and open source, utilizing similar low-level libraries. Still, yes, Unity isn...
by Chris
16 Sep 2018, 03:52
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 58
Views: 2173

Re: List of (other) FOSS game engine replacement projects

And I get that work has been put into opendf, and I'm not trying to discredit, nor flame anyone's project, but I feel like the only reason opendf takes precedence over DFUnity here is due to contributor affiliation... basically, politics. Here as in this thread, or in general? If you mean this thre...
by Chris
14 Sep 2018, 23:23
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33612

Re: Shadows

Even without LODs, we could display statics an extra cell or two away just so that it's not so jarring when nearby cells unload. The gameplay impact would be smaller than actually loading extra cells, which is what we have to do right now for the same effect. Sounds like some kind of LOD bias optio...
by Chris
13 Sep 2018, 22:00
Forum: Support
Topic: Trying to stop combat music playing despite there being no enemies around - reset spawns?
Replies: 5
Views: 184

Re: Trying to stop combat music playing despite there being no enemies around - reset spawns?

Combat music will only play if something in combat with you. Are you using any mods? Some smaller creatures can easily get stuck on geometry so it's trying to chase you but can't get around something to get to you. In some cases, they may even get stuck in geometry (rocks, buildings, etc) so you can...
by Chris
12 Sep 2018, 06:57
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33612

Re: Shadows

I still do not get how we want to "handle it automatically at run-time". If we will generate LODs automatically every launch, cells loading speed will be awful. I don't necessarily mean generating the mesh LODs at run-time (except for the terrain LOD mesh, which we already do). But setting up and d...
by Chris
12 Sep 2018, 04:23
Forum: General Development
Topic: Shadows
Replies: 245
Views: 33612

Re: Shadows

Before implementing distant statics, I'll definitely do a range of research. I'd never even started up the original engine when I started on shadows, and it would have helped to have known what vanilla and MGE XE were capable of beforehand so I knew where to set the goalposts. Vanilla shadows were ...