Search found 288 matches

by werdanith
21 Jun 2018, 14:34
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 208
Views: 28008

Re: OpenMW 0.44.0

Also tried RC1 and RC2 for Windows 7 64bit and everything seems to be working fine.
by werdanith
17 Jun 2018, 23:51
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6522

Re: The Future of OpenMW Scripting

Even if oldscript+ is engineered to be a technically sound, featureful and the Right Tool For The Job™, it's still a new tool for people to learn and documentation to be written for. A new potential wedge to separate the target audience. Quite a deterrent, that could lead to a chicken and egg probl...
by werdanith
16 Jun 2018, 00:03
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

On the subject of crazy features, I can imagine an OpenMW fork with the purpose of bringing to life the Jvk1166z.esp creepypasta. I would consider that a very interesting project with every reason to exist. But it would be a bad idea to make it into a mod that runs on default OpenMW, since the power...
by werdanith
15 Jun 2018, 23:50
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

The problem is, if I have to direct people to an engine fork that I've made to add features for my mod, then they're downloading a random exe anyway. This approach doesn't actually increase safety for most end users that are just going to be working down a list of requirements to play my mod. It ha...
by werdanith
15 Jun 2018, 22:21
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

Regarding native extensions, you'll never have 100% support everywhere Certainly not with that attitude. I don't have anything real to add from the above posts. If the project's goal is to be a replacement for Morrowind's engine, blocking native extensions heavily cripples that goal. User safety an...
by werdanith
15 Jun 2018, 21:29
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

Nothing should stop that from happening. In plenty of cases, that's desirable behavior. For example, someone might want to incorporate 3D Touch on iOS into the UI, with that dehardcoded. OpenMW very likely won't expose that os-specific feature, but a plugin can. The fallback to the iOS library woul...
by werdanith
15 Jun 2018, 20:38
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

You can make a cross-platform dynamic library that loads in as a lua module. Keyword being "can". What's stopping someone from depending on a library that isn't supported by all platforms, or even one that is supported but the modder doesn't bother to track down the library on all supported platfor...
by werdanith
15 Jun 2018, 14:57
Forum: General discussion
Topic: MWSE, Lua and OpenMW compatibility
Replies: 70
Views: 2117

Re: MWSE, Lua and OpenMW compatibility

Let's put the security issue aside for a moment and focus on what you seem to be avoiding, Null, and tell me how am I supposed to run an .omwaddon that comes with a dll. OpenMW promoting single-platform mods is essentially failing at its stated goal of being multiplatform and makes second class citi...
by werdanith
15 Jun 2018, 10:05
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6522

Re: The Future of OpenMW Scripting

I'm aware that I haven't contributed to the project in a while, but in the spirit of discussion I'd like to make a case specifically against the proliferation of additional competing standards . The fact is that while many people are looking forward to OpenMW 1.0+ for all its benefits, fewer ones ar...
by werdanith
05 Jun 2018, 21:48
Forum: Off Topic
Topic: Microsoft Buys Github for $7.5 Billion
Replies: 131
Views: 6314

Re: Microsoft Buys Github for $7.5 Billion

And a certain type of people just want to play Morrowind on a Mac, or play multiplayer Morrowind, or take advantage of any other features that vanilla Morrowind can’t provide. I don't see a contradiction to what I said. Presumably you considered running Morrowind under different types of emulation,...