Search found 277 matches

by werdanith
06 Nov 2017, 13:40
Forum: Development
Topic: Shadows
Replies: 159
Views: 10643

Re: Shadows

AnyOldName3 wrote:
06 Nov 2017, 03:20
  • Stop the ridiculous fake nighttime light source (that I'm assuming we can't do without) casting shadows in stupid places.
Can't we get it to align with masser?
by werdanith
05 Nov 2017, 23:28
Forum: Development
Topic: Shadows
Replies: 159
Views: 10643

Re: Shadows

Great work people, just spent a few hours walking around, enjoying the scenery. :)
by werdanith
22 Sep 2017, 14:38
Forum: Development
Topic: Shadows
Replies: 159
Views: 10643

Re: Shadows

Given the above exchange and in the spirit of malicious compliance, I would be inclined to write my forum name in Greek characters, or alternatively with the IPA since the latinised version of my name is guaranteed to be pronounced wrongly and therefore wouldn't be my "Real Name"™. On the topic, gre...
by werdanith
07 Aug 2017, 13:20
Forum: Support
Topic: Cannot Open Console
Replies: 7
Views: 359

Re: Cannot Open Console

Given the fact that your previous question was related to tes3mp, I'm going to assume this one is as well, and therefore the reason your console doesn't work is probably that your server has it disabled for your player.
by werdanith
07 Aug 2017, 13:18
Forum: General
Topic: Alchemy Work Around
Replies: 3
Views: 800

Re: Alchemy Work Around

Player potions not persisting was in the release announcement among other missing features. https://steamcommunity.com/groups/mwmulti#announcements/detail/1441567597386587897 Given that, the openmw forum is not that active with regards to tes3mp issues. You'll find more active discussions in the tes...
by werdanith
08 Jan 2017, 20:41
Forum: Content Development Section
Topic: Texture mapping attempts and misadventures.
Replies: 8
Views: 844

Re: Texture mapping attempts and misadventures.

Thanks for looking into it lysol, you prompted me by stroke of luck to figure out what's wrong. I tried to reproduce the issue with a new texture and couldn't and I found out why. Mipmaps, apparently. I don't know if we are using mipmaps in any way, but generating mipmaps for a normal map seems to c...
by werdanith
03 Jan 2017, 21:38
Forum: Content Development Section
Topic: Texture mapping attempts and misadventures.
Replies: 8
Views: 844

Re: Texture mapping attempts and misadventures.

Since a screenshot is worth a 1000 kilobytes I made a couple.
The textures are of the main road between say Balmora and Caldera and cobblestones like the ones in Caldera.
by werdanith
03 Jan 2017, 20:38
Forum: Content Development Section
Topic: Texture mapping attempts and misadventures.
Replies: 8
Views: 844

Texture mapping attempts and misadventures.

So, with very little knowledge or experience on the subject, I wanted to look into the process of making normal/parallax/specular maps for existing textures. Given that I lack any artistic ability I eventually wanted to see if the process is automatable. I used gimp's normalmap plugin but noticed th...