Search found 1420 matches
- 19 Nov 2021, 05:07
- Forum: Feature Requests and Suggestions
- Topic: Documenting Xbox UI differences from PC
- Replies: 14
- Views: 18024
Re: Documenting Xbox UI differences from PC
Thanks for digging this up.
- 07 Oct 2021, 22:57
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 190402
Re: OpenMW 0.47.0
Yep, it was, thanks! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- 07 Oct 2021, 03:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 190402
Re: OpenMW 0.47.0
Where are we tracking the status of the following: 1. Release Video production (I think the best place to follow this so far has been the discord channel, just checking that's the only place) 2. The changelist 3. The writing of the "Release Post" incorporating the above. If they're not alr...
- 14 Sep 2021, 07:29
- Forum: Organisation and Planning
- Topic: OpenMW 0.47.0
- Replies: 180
- Views: 190402
Re: OpenMW 0.47.0
Where are we tracking release progress and blockers? Do we have the progress in a GitLab/GitHub issue, or a Wiki article?
- 04 Jun 2021, 00:22
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 199393
Re: OpenMW 0.48.0
Yes, it's much easier to update and maintain an already working feature than it is to make someone else's half finished feature work correctly for the first time.
Example: I have been observing the GamePad GUI pass hands recently and I'm nervous as to how that's going to land.![Confused :?](./images/smilies/icon_e_confused.gif)
Example: I have been observing the GamePad GUI pass hands recently and I'm nervous as to how that's going to land.
![Confused :?](./images/smilies/icon_e_confused.gif)
- 01 Jun 2021, 13:47
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 199393
Re: OpenMW 0.48.0
To speed up releases, once the first of the major intended features is finished, that could signal a wrap up and an initialization of 0.49. just a thought, to keep things simple. Lots of smaller stuff will surely come along for the ride.
- 19 May 2021, 02:26
- Forum: General
- Topic: What is exactly the point of this project?
- Replies: 6
- Views: 8059
Re: What is exactly the point of this project?
While i have very basic knowledge about programming from my understanding if the game use a new engine it means it's actually a remake right? So why do all of this super hard work just for coping a super old game that other than nostalgia there is no much point of playing it and not just creating a...
- 06 Jan 2021, 04:57
- Forum: Feature Requests and Suggestions
- Topic: Add support for ImGUI/OpenSceneGraph Wrapper
- Replies: 0
- Views: 3277
Add support for ImGUI/OpenSceneGraph Wrapper
I found this today: https://github.com/Tordan/imgui-osg I use the Python bindings for ImGUI quite a bit for tool making at work. It would be pretty sweet to have developer access to something like this for both engine development and mod testing. I'm not super sure it's good for something like an al...
- 27 Nov 2020, 14:51
- Forum: General
- Topic: Translation Management and Community
- Replies: 8
- Views: 5364
Re: Translation Management and Community
I just reviewed Pontoon and it's pretty neat. I took a look at their implementation here: https://mozilla-pontoon-staging.herokuapp.com/teams/ Let's assume we use Pontoon or something like it. The next step would be to figure out how to remove our text into localization files. Edit: Also, for engine...
- 27 Nov 2020, 14:41
- Forum: Example-Suite
- Topic: Using Bliaron 2nd Ed. material for example suite
- Replies: 19
- Views: 20393
Re: Using Bliaron 2nd Ed. material for example suite
Okay then, with DestinedToDie, myself and psi29a's blessing, I would say go forth and conquer, unelsson and Lamoot. Please, for the love of the Gods of Bliaron, finish us a nice Example Suite so OpenMW can be tested without money.
Please and thank you.![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Please and thank you.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)