Search found 1283 matches

by Greendogo
21 Nov 2017, 02:42
Forum: General discussion
Topic: Dark Brotherhood Attack and Guards
Replies: 6
Views: 314

Re: Dark Brotherhood Attack and Guards

LoneWolf wrote:
21 Nov 2017, 01:03
Have a weapon readied when going to sleep, that saves some time when you do get attacked
This is just all-around good life advice.
by Greendogo
19 Nov 2017, 23:19
Forum: General discussion
Topic: Review of OpenMW Experience by My Girlfriend
Replies: 2
Views: 221

Review of OpenMW Experience by My Girlfriend

My girlfriend graciously agreed to check out OpenMW the other day since it ostensibly has controller support and she's taken to playing games on her 4K television from bed with an Xbox One controller. I took the opportunity to write down her impressions of the usability of the engine using a game-pa...
by Greendogo
19 Nov 2017, 22:31
Forum: General discussion
Topic: Dark Brotherhood Attack and Guards
Replies: 6
Views: 314

Dark Brotherhood Attack and Guards

A couple of questions regarding the DB attacks I came across when my girlfriend reviewed OpenMW for me the other day: 1) Are Dark Brotherhood attacks technically supposed to happen every time you sleep after a new game or is it supposed to be random? So far she's gotten attacked (and killed) every s...
by Greendogo
12 Nov 2017, 23:49
Forum: Organisation and Planning
Topic: OpenMW 0.43.0
Replies: 179
Views: 20750

Re: OpenMW 0.43.0

If the next release is a week+ out we should be posting a monthly update to news.
by Greendogo
11 Nov 2017, 07:56
Forum: Editor Development
Topic: Transparent Object Markers
Replies: 38
Views: 1412

Re: Transparent Object Markers

@Zini: How long have we had our own Object Markers? Is this the first set of models we've had to replace the ones packaged with Vanilla?

Do we have the other Markers, as we've discussed in the past, finished yet?
by Greendogo
11 Nov 2017, 07:46
Forum: Organisation and Planning
Topic: Onscreen Controller Keyboard
Replies: 10
Views: 1018

Re: Onscreen Controller Keyboard

What do you mean?
by Greendogo
07 Aug 2017, 23:32
Forum: Organisation and Planning
Topic: Help required: Figuring out Gamepad Mode button labels in text/dialogue
Replies: 3
Views: 468

Re: Help required: Figuring out Gamepad Mode button labels in text/dialogue

For the most part, the button names would be used in text like this: Xbox: MessageBox "Press Y to ready your Active Magic, then the RIGHT TRIGGER to cast." "Ok" PlayStation: MessageBox "Press TRIANGLE to ready your Active Magic, then the RIGHT TRIGGER to cast." "Ok" Icons would be used for everywher...
by Greendogo
06 Aug 2017, 23:01
Forum: Organisation and Planning
Topic: Help required: Figuring out Gamepad Mode button labels in text/dialogue
Replies: 3
Views: 468

Help required: Figuring out Gamepad Mode button labels in text/dialogue

So in the game there are a few place where the currently set key's name is available to insert into text via a breakout sequence such as "^ActionReadyMagic" which will return the string for the currently assigned ready magic key. However, while researching the implementation of the Gamepad GUI mode,...
by Greendogo
06 Aug 2017, 16:36
Forum: Feature Requests and Suggestions
Topic: Autosaves
Replies: 10
Views: 731

Re: Autosaves

That's definitely a bug; the instruction manual says that the auto-save should happen during both Rest and Wait. I just tested this and it's confirmed, however Scrawl closed the bug report filed regarding this 3 years ago because his translation's instructions differ from the English ones, apparentl...
by Greendogo
06 Aug 2017, 00:48
Forum: Organisation and Planning
Topic: Onscreen Controller Keyboard
Replies: 10
Views: 1018

Re: Onscreen Controller Keyboard

I was mainly posting that for layout purposes; I agree it should be themed to fit the game's style.

The original engine's keyboard was a horrendous mess compared to modern on screen keyboards.