Search found 1328 matches

by Greendogo
23 Apr 2018, 00:50
Forum: Development
Topic: Poll: Quickload behavior
Replies: 10
Views: 192

Re: Poll: Quickload behavior

What is meant by quickload? Like upon dying? Or upon loading OpenMW you and going from the first main menu?
by Greendogo
20 Apr 2018, 04:48
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4480

Re: XL Engine source code release!

Was this "Far Terrain" feature in the April Fools treasure chest?
https://www.youtube.com/watch?v=NwTWrdB6vIU
by Greendogo
20 Apr 2018, 03:58
Forum: Discuss the Site
Topic: "Side-Quests" Sub-forum request
Replies: 6
Views: 236

Re: "Side-Quests" Sub-forum request

I figure a general "Other" projects subforum would be a good thing to have here to keep the forums organized. We have become somewhat of a hub for these kinds of things as of late.
by Greendogo
19 Apr 2018, 09:37
Forum: Off Topic
Topic: Insanely Cool Morrowind Modding Manual
Replies: 2
Views: 323

Insanely Cool Morrowind Modding Manual

So I just found the Morrowind Mega Modding Manual v2.0 which is, no kidding, a 102 page annotated collection of most of the popular mods (with links) from the community over the years. Obviously OpenMW and TR are in there, but there are some really nice descriptions of mods I've never even tried. Mo...
by Greendogo
18 Apr 2018, 15:39
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 16
Views: 1828

Re: Gamepad Support Discussion Thread

@devs: Just doing a little research for whoever implements this down the road. Should the Gamepad GUI's be made separately from their keyboard-mouse counterparts in terms of the xml layout files and the mwgui cpp/hpp files or should they inhabit the same classes? Example, if we look at dialogue, we ...
by Greendogo
16 Apr 2018, 07:09
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 16
Views: 1828

Re: Gamepad Support Discussion Thread

I'm going to do the research in the original engine with the intention of replicating the xbox interface.
by Greendogo
15 Apr 2018, 04:11
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 56
Views: 8389

Re: OpenMW 0.44.0

scrawl wrote:
14 Apr 2018, 22:23
Looks like I have some complainingbug reporting to do.
Lol, do you actually see bug reports as a form of complaining? :lol:
by Greendogo
12 Apr 2018, 07:00
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4480

Re: XL Engine source code release!

Ha, my mistake. I'm so used to seeing calls for Oblivion and Skyrin I read your comment as:
afritz1 wrote:
11 Apr 2018, 00:22
at least until the other games are made with it
Instead of:
afritz1 wrote:
11 Apr 2018, 00:22
at least until other games are made with it
by Greendogo
11 Apr 2018, 09:38
Forum: Organisation and Planning
Topic: Gamepad Support Discussion Thread
Replies: 16
Views: 1828

Re: Gamepad Support Discussion Thread

Since Morrowind is coming to the Xbone in 6 days, and my gf has an Xbone, I mightily intend to continue my Gamepad GUI research very soon.
by Greendogo
11 Apr 2018, 06:09
Forum: Off Topic
Topic: XL Engine source code release!
Replies: 92
Views: 4480

Re: XL Engine source code release!

at least until other games are made with it The other Elderscrolls games will never be made compatible with OpenMW. There are far too many differences between the engine requirements of these games. It won't be a post-1.0 consideration either. This had been decided before Zini even came on board, a...