Search found 112 matches
- 29 Jul 2014, 19:22
- Forum: Editor Development
- Topic: Scene Toolbar Icon Request
- Replies: 237
- Views: 192523
Re: Scene Toolbar Icon Request
Personally I like this freaky guy better than the 'eye from inside' picture (the second in this post ), that I understood only after having read the explanations. @sirherrbatka: are you speaking of this kind of tooltip? tooltip.png I find it useful. Also in this case I think the text will convey the...
- 21 Jun 2014, 23:18
- Forum: Organisation and Planning
- Topic: Commentary Videos Translations
- Replies: 103
- Views: 65972
Re: Commentary Videos Translations
Thanks. I edited the text.
- 21 Jun 2014, 21:17
- Forum: Organisation and Planning
- Topic: Commentary Videos Translations
- Replies: 103
- Views: 65972
Re: Commentary Videos Translations
I've done the English captions : http://pastebin.com/wPqcv6mR http://pastebin.com/gHP7FDFi These are broken, here are the passages I didn't fully understand: 16 0:01:40,590 --> 0:01:43,439 and cliffracers are now able to scout down from their cliffs ~~~ not really sure about "scout" 17 0:0...
- 18 Jun 2014, 22:52
- Forum: Off Topic
- Topic: What you are listening right now?
- Replies: 70
- Views: 32319
- 13 Jun 2014, 18:28
- Forum: Off Topic
- Topic: What you are listening right now?
- Replies: 70
- Views: 32319
Re: What you are listening right now?
Ayreon - Sail Away To Avalon (acoustic version) : http://www.youtube.com/watch?v=CT1kprKR8sY
- 10 Jun 2014, 00:59
- Forum: Support
- Topic: OpenMW crashes on launch
- Replies: 3
- Views: 3606
Re: OpenMW crashes on launch
Don't you have a crash.log file created?
As cc9ii suggested, can you launch OpenMW from a terminal? The text output may point out the problem.
As cc9ii suggested, can you launch OpenMW from a terminal? The text output may point out the problem.
- 09 Jun 2014, 22:25
- Forum: Support
- Topic: binding console to accent key
- Replies: 25
- Views: 11840
Re: SHOTN The Reach loading error
@cc9cii, @chris: The possible solution I evoked doesn't work (ignoring text event when the console key event is received). It would cause a random text input to be ignored after the console is close if the console is bound to a key that does not produce text (F2 for example). Also, I tried unfocusin...
- 09 Jun 2014, 21:44
- Forum: Support
- Topic: binding console to accent key
- Replies: 25
- Views: 11840
Re: SHOTN The Reach loading error
Some said we don't reverse-engineer (i.e. disassemble) anything for legal reasons. Anyway, figuring how things work by that mean is not easy (having exploitable results is difficult). And it wouldn't be useful for the current problem, as OpenMW works differently from Vanilla in the way we handle key...
- 09 Jun 2014, 14:28
- Forum: Support
- Topic: binding console to accent key
- Replies: 25
- Views: 11840
Re: SHOTN The Reach loading error
The key is not specified in a TextInputEvent, only the text. I checked, both events are sent in text input mode. Assuming the order remain the same (it does for me), the keyboard event is received before the textinput event. We can cheat by ignoring the next text input event when the console key is ...
- 09 Jun 2014, 00:24
- Forum: Support
- Topic: binding console to accent key
- Replies: 25
- Views: 11840
Re: SHOTN The Reach loading error
The text is added to the console in InputManager::textInput (apps/openmw/inputmanagerimp.cpp). This method is used when SDL's text input mode is enabled (it is when text widgets are focused). The text input event does not mention the pressed key, only a text (an utf-8 code point?). Ignoring the cons...