Search found 112 matches

by potatoesmaster
29 Jul 2014, 19:22
Forum: Editor Development
Topic: Scene Toolbar Icon Request
Replies: 237
Views: 192523

Re: Scene Toolbar Icon Request

Personally I like this freaky guy better than the 'eye from inside' picture (the second in this post ), that I understood only after having read the explanations. @sirherrbatka: are you speaking of this kind of tooltip? tooltip.png I find it useful. Also in this case I think the text will convey the...
by potatoesmaster
21 Jun 2014, 23:18
Forum: Organisation and Planning
Topic: Commentary Videos Translations
Replies: 103
Views: 65972

Re: Commentary Videos Translations

Thanks. I edited the text.
by potatoesmaster
21 Jun 2014, 21:17
Forum: Organisation and Planning
Topic: Commentary Videos Translations
Replies: 103
Views: 65972

Re: Commentary Videos Translations

I've done the English captions : http://pastebin.com/wPqcv6mR http://pastebin.com/gHP7FDFi These are broken, here are the passages I didn't fully understand: 16 0:01:40,590 --> 0:01:43,439 and cliffracers are now able to scout down from their cliffs ~~~ not really sure about "scout" 17 0:0...
by potatoesmaster
13 Jun 2014, 18:28
Forum: Off Topic
Topic: What you are listening right now?
Replies: 70
Views: 32319

Re: What you are listening right now?

Ayreon - Sail Away To Avalon (acoustic version) : http://www.youtube.com/watch?v=CT1kprKR8sY
by potatoesmaster
10 Jun 2014, 00:59
Forum: Support
Topic: OpenMW crashes on launch
Replies: 3
Views: 3606

Re: OpenMW crashes on launch

Don't you have a crash.log file created?
As cc9ii suggested, can you launch OpenMW from a terminal? The text output may point out the problem.
by potatoesmaster
09 Jun 2014, 22:25
Forum: Support
Topic: binding console to accent key
Replies: 25
Views: 11840

Re: SHOTN The Reach loading error

@cc9cii, @chris: The possible solution I evoked doesn't work (ignoring text event when the console key event is received). It would cause a random text input to be ignored after the console is close if the console is bound to a key that does not produce text (F2 for example). Also, I tried unfocusin...
by potatoesmaster
09 Jun 2014, 21:44
Forum: Support
Topic: binding console to accent key
Replies: 25
Views: 11840

Re: SHOTN The Reach loading error

Some said we don't reverse-engineer (i.e. disassemble) anything for legal reasons. Anyway, figuring how things work by that mean is not easy (having exploitable results is difficult). And it wouldn't be useful for the current problem, as OpenMW works differently from Vanilla in the way we handle key...
by potatoesmaster
09 Jun 2014, 14:28
Forum: Support
Topic: binding console to accent key
Replies: 25
Views: 11840

Re: SHOTN The Reach loading error

The key is not specified in a TextInputEvent, only the text. I checked, both events are sent in text input mode. Assuming the order remain the same (it does for me), the keyboard event is received before the textinput event. We can cheat by ignoring the next text input event when the console key is ...
by potatoesmaster
09 Jun 2014, 00:24
Forum: Support
Topic: binding console to accent key
Replies: 25
Views: 11840

Re: SHOTN The Reach loading error

The text is added to the console in InputManager::textInput (apps/openmw/inputmanagerimp.cpp). This method is used when SDL's text input mode is enabled (it is when text widgets are focused). The text input event does not mention the pressed key, only a text (an utf-8 code point?). Ignoring the cons...