Search found 803 matches

by Ace (SWE)
18 Nov 2018, 21:44
Forum: Feature Requests and Suggestions
Topic: OpenMW’s mb/s data load rate?
Replies: 4
Views: 128

Re: OpenMW’s mb/s data load rate?

All data OpenMW uses needs to be converted during loading, as the format used during runtime is optimized for CPU and RAM efficiency, while the formats on disk are optimized more towards out-of-band modification and storage size. What this means is that even if you're able to load the entirety of ev...
by Ace (SWE)
13 Nov 2018, 23:50
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

Have some new Windows RCs then, as well as with updated OpenAL-soft to 1.19.1

32-bit
64-bit
by Ace (SWE)
13 Nov 2018, 23:03
Forum: Support
Topic: I downloaded the flatpak, how do I open openmw?
Replies: 3
Views: 207

Re: I downloaded the flatpak, how do I open openmw?

You can launch the installed flatpak either through the terminal with flatpak run, as detailed in the store page - and by testman above. You can also launch the generated launcher that's located in either /var/lib/flatpak/exports/bin/ or ~/.local/share/flatpak/exports/bin/ depending on if you used t...
by Ace (SWE)
09 Nov 2018, 13:35
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 382
Views: 160986

Re: OpenMW Nightly builds

The difference of course is that nightly builds are built off of the latest commit in master at the point of compilation, while RC builds are built from the latest commit in the release branch. (openmw-45 in this case) Nightlies are great for trying out new features, while RCs are invaluable for mak...
by Ace (SWE)
07 Nov 2018, 21:45
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

And I see now that my build toolset has changed from the _xp one, so I guess XP support on these builds is basically guaranteed to not exist, used to build with the XP toolset though just because it didn't hurt to do so.
by Ace (SWE)
07 Nov 2018, 15:23
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

Considering they're built with VS2017, using the new UCRT, it's a very tentative maybe. There's nothing explicitly preventing Windows XP support, but I can most definitely not guarantee that they'll work. Do we have someone with an XP VM who's willing to maybe give them a try, to be able to answer o...
by Ace (SWE)
06 Nov 2018, 22:54
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

New Windows RCs: (Same URL as last time, but new binaries)

32-bit
64-bit
by Ace (SWE)
30 Oct 2018, 19:31
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

Zini wrote:
30 Oct 2018, 18:08
Stop! We still have a regression!
Sorry, my bad.
Been building these basically offline due to net issues, missed the posts about the regression.

I'll do a round of proper RC1's (RC1.5s?) once the regression's been found.
by Ace (SWE)
30 Oct 2018, 18:00
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 20368

Re: OpenMW 0.45.0

Windows RCs;

32-bit
64-bit
by Ace (SWE)
07 Sep 2018, 21:53
Forum: Off Topic
Topic: List of (other) FOSS game engine replacement projects
Replies: 67
Views: 4716

Re: List of (other) FOSS game engine replacement projects

You have to remember that there were objects like showers and armchairs in the game, ones that would have to be drawn both behind and in-front of the 3D avatar at the same time when in use.
Including depth information just makes sense in that case.