Search found 223 matches

by Sslaxx
12 Dec 2018, 13:49
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 66
Views: 6627

Re: Hey let's switch away from bullet to anything else (discussion)

Interesting there's talk of switching away from Bullet. A project I follow, Godot https://godotengine.org/ originally had its own 3D physics engine before switching to Bullet. It depends on what the project needs though.
by Sslaxx
05 Dec 2018, 23:12
Forum: Support
Topic: [W10] Today's daily builds (5th Dec) not saving outdoors!
Replies: 6
Views: 276

[W10] Today's daily builds (5th Dec) not saving outdoors!

As per the subject line, really. The game crashes when attempting to create a save game outdoors; interiors seem unaffected. Latest daily build, Win10 64-bit. No obvious messages about this in openmw.log.
by Sslaxx
18 Nov 2018, 12:27
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 375

Re: Some reasonable ideas for what might be in Starfield

The guard remarks were in Oblivion ("All hail the Champion of Cyrodiil!", "You've got the eyes of a trained marksman."). Random encounters could be done in Oblivion too if you wanted, very likely not needing OBSE either. None of that was an "upgrade" in any way. Hell, Morrowind could do something th...
by Sslaxx
14 Nov 2018, 17:45
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 375

Re: Some reasonable ideas for what might be in Starfield

Radiant Story honestly didn't do much for me, and it felt a lot like the Radiant "AI" from Oblivion had been considerably dumbed down with Skyrim. This list sounds reasonable? We'll see.
by Sslaxx
07 Jul 2018, 22:49
Forum: Feature Requests and Suggestions
Topic: Playing sound/music files from dialogue topic.
Replies: 7
Views: 750

Re: Playing sound/music files from dialogue topic.

As stated above, via the dialogue results box.
by Sslaxx
06 Jul 2018, 12:43
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 88
Views: 11723

Re: Post 1.0 Plans

Take a look at glTF 2?
by Sslaxx
04 Jul 2018, 21:37
Forum: Content Development
Topic: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game
Replies: 5
Views: 802

Re: [PRE-ALPHA WIP/REL] Greylock - An OpenMW based libre game

I thought you were just creating content, but you're also modifying the engine, right? Is it necessary? Couldn't these things be scripted? (I have no experience with MW scripting). Getting into engine modification bears much more work, you know. Might be worth knowing what he needs to hack about wi...
by Sslaxx
04 Jul 2018, 17:02
Forum: Organisation and Planning
Topic: My thoughts on the design document (post 1.0)
Replies: 13
Views: 2018

Re: My thoughts on the design document (post 1.0)

I'd rather see a more Oblivion/Skyrim-ish syntax with some commands, so

Code: Select all

setav speed 100
setav athletics 100
instead of

Code: Select all

setattribute speed 100
setskill athletics 100
by Sslaxx
13 Jun 2018, 14:35
Forum: General
Topic: Intel HD Graphics 2000 OpenMW performance on GNU/Linux
Replies: 2
Views: 642

Re: Intel HD Graphics 2000 OpenMW performance on GNU/Linux

Better than what I get with a 1050Ti using the Nouveau drivers (because this machine is about as stable as a house of cards otherwise - sheesh, can my next PC actually be more stable?), where I'm lucky to get 10fps outside.