Search found 228 matches

by Sslaxx
18 Jul 2019, 07:57
Forum: General
Topic: Back (Almost)
Replies: 11
Views: 3440

Re: Back (Almost)

Nice to see peeps around.
by Sslaxx
09 Jan 2019, 15:03
Forum: General
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 72
Views: 22525

Re: OpenGEX as .Nif alternative for OpenMW

The glTF exporter in blender 3 is for glTF 2.0, which is a completely different format from the original glTF. It's also a lot better. Based on hearsay glTF2.0 is basically the first 3d interchange format that's actually good. Godot 3 uses it, it might be worth looking at its code to see how it han...
by Sslaxx
08 Jan 2019, 13:36
Forum: Support
Topic: Dying randomly
Replies: 3
Views: 809

Re: Dying randomly

Assuming you've remembered not to wear Wraithguard without taking relevant precautions?
by Sslaxx
26 Dec 2018, 01:35
Forum: Off Topic
Topic: A kind of crazy idea
Replies: 39
Views: 8383

Re: A kind of crazy idea

I've never taken any of the TES games to represent a remotely accurate scale of the "real" Tamriel. It's never struck me as important - or even desirable, let alone possible - to make a "true 1:1 scale" (whatever that'd be) of Tamriel. Quite happy with the "HUGE miniature scale model" world.
by Sslaxx
17 Dec 2018, 23:10
Forum: Mod Compatibility
Topic: Julan Ashlander Companion
Replies: 55
Views: 21365

Re: Julan Ashlander Companion

Sorry about the thread necromancy, but Kateri has released 3.0 as a beta. https://bethesda.net/community/post/1655230

This means that the compatibility patch posted earlier in this thread likely won't work, and this version'll need testing against OpenMW.
by Sslaxx
12 Dec 2018, 13:49
Forum: General Development
Topic: Hey let's switch away from bullet to anything else (discussion)
Replies: 88
Views: 15195

Re: Hey let's switch away from bullet to anything else (discussion)

Interesting there's talk of switching away from Bullet. A project I follow, Godot https://godotengine.org/ originally had its own 3D physics engine before switching to Bullet. It depends on what the project needs though.
by Sslaxx
05 Dec 2018, 23:12
Forum: Support
Topic: [W10] Today's daily builds (5th Dec) not saving outdoors!
Replies: 6
Views: 971

[W10] Today's daily builds (5th Dec) not saving outdoors!

As per the subject line, really. The game crashes when attempting to create a save game outdoors; interiors seem unaffected. Latest daily build, Win10 64-bit. No obvious messages about this in openmw.log.
by Sslaxx
18 Nov 2018, 12:27
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 1044

Re: Some reasonable ideas for what might be in Starfield

The guard remarks were in Oblivion ("All hail the Champion of Cyrodiil!", "You've got the eyes of a trained marksman."). Random encounters could be done in Oblivion too if you wanted, very likely not needing OBSE either. None of that was an "upgrade" in any way. Hell, Morrowind could do something th...
by Sslaxx
14 Nov 2018, 17:45
Forum: Off Topic
Topic: Some reasonable ideas for what might be in Starfield
Replies: 4
Views: 1044

Re: Some reasonable ideas for what might be in Starfield

Radiant Story honestly didn't do much for me, and it felt a lot like the Radiant "AI" from Oblivion had been considerably dumbed down with Skyrim. This list sounds reasonable? We'll see.