Search found 523 matches
- 22 Feb 2014, 15:44
- Forum: Infrastructure
- Topic: Wiki update for Windows builds
- Replies: 7
- Views: 5458
Re: Wiki update for Windows builds
Can someone update this section on the wiki page? Once this is done, you're ready to get the source code. Get the OpenMW Source code using GIT or Tortoise Git Download and install all of these and make sure the environment (the system and Cmake) knows where they are. (Coming soon) I think we should ...
- 22 Feb 2014, 15:36
- Forum: Support
- Topic: How to get hold of OpenAL for Windows?
- Replies: 4
- Views: 4063
Re: How to get hold of OpenAL for Windows?
Chris, can we use your OpenAL Soft on Windows instead?
In the mean time, I have updated the wiki to use the link you posted.
In the mean time, I have updated the wiki to use the link you posted.
- 21 Feb 2014, 11:29
- Forum: General
- Topic: Multiple installs
- Replies: 13
- Views: 7544
Re: Multiple installs
The wizard I'm working on is going to make this a lot easier: you will be able to select the installation to use with OpenMW, and which .ini to import from. Also, there's going to be an extra tab in the launcher which lets you re-run the .ini importer and the wizard. It's nearing completion.
- 20 Feb 2014, 15:41
- Forum: Editor Development
- Topic: Drag & Drop
- Replies: 55
- Views: 37244
Re: Drag & Drop
Also, your use of QString::toStdString is incorrect. This only works for ASCII (or ISO 8859 Latin1 characters; the documentation is not entirely clear about that). We are using UTF-8. I believe that is untrue, QString::toStdString will convert the string to a QByteArray using QString::toAscii() (QS...
- 19 Feb 2014, 11:30
- Forum: Organisation and Planning
- Topic: OpenMW 0.29.0
- Replies: 296
- Views: 123469
Re: OpenMW 0.29.0
I can make a fix for the version problem today, but that would require us having to define the version number manually again, and use git when it's available.
- 13 Feb 2014, 12:55
- Forum: Feature Requests and Suggestions
- Topic: Version/Build number in Launcher window
- Replies: 51
- Views: 26977
Re: Version/Build number in Launcher window
Yes, for the shallow clone problem and for the source tarball version problem I actually found a solution in the Kdenlive CMakeLists.txt: # To be switched on when releasing. option(RELEASE_BUILD "Remove Git revision from program version (use for stable releases)" OFF) # Get current version...
- 12 Feb 2014, 11:22
- Forum: Feature Requests and Suggestions
- Topic: [Editor] Loading bar
- Replies: 3
- Views: 2439
Re: [Editor] Loading bar
For someone interested in implementing it: I used a thread for the libunshield stuff in the Wizard. As far as I know this is the right way to use QThread. The documentation on QThread still tells you to subclass it, which is the wrong way of doing things.
See this file in my wizard branch.
See this file in my wizard branch.
- 10 Feb 2014, 11:41
- Forum: Join the team
- Topic: QT C++ what?
- Replies: 6
- Views: 5330
Re: QT C++ what?
Pronounce it however you want, but please don't write it like "QT," because that's short for QuickTime.
- 09 Feb 2014, 13:06
- Forum: Feature Requests and Suggestions
- Topic: Version/Build number in Launcher window
- Replies: 51
- Views: 26977
Re: Version/Build number in Launcher window
Yeah good point, maybe add a CMake flag for that, or only show the version info if the git tag was found?
- 08 Feb 2014, 21:08
- Forum: Feature Requests and Suggestions
- Topic: Version/Build number in Launcher window
- Replies: 51
- Views: 26977
Re: Version/Build number in Launcher window
That must be because Travis can't find git. Does it have git included in its path?
EDIT: the link suggests it does run some git commands successfully, but I suspect find_package(Git QUIET) fails. Maybe removing the QUIET part will give more information.
EDIT: the link suggests it does run some git commands successfully, but I suspect find_package(Git QUIET) fails. Maybe removing the QUIET part will give more information.