Search found 246 matches

by ap0
27 Apr 2019, 11:57
Forum: Feature Requests and Suggestions
Topic: Area/zone quest targets
Replies: 3
Views: 1079

Re: Area/zone quest targets

This kind of changes belongs in a mod, not in the engine.
by ap0
01 Apr 2019, 18:23
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73564

Re: OpenMW 0.45.0

Yup, it was me. I edited the wiki to reflect this :)
by ap0
31 Mar 2019, 20:05
Forum: News
Topic: OpenMW 0.45.0 Released!
Replies: 18
Views: 7144

Re: OpenMW 0.45.0 Released!

Congratz!
by ap0
19 Mar 2019, 23:29
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73564

Re: OpenMW 0.45.0

Amazing video, as usual :)
by ap0
17 Mar 2019, 11:02
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 73564

Re: OpenMW 0.45.0

I think we used to have a small lists of things to tests somewhere in the wiki, but I can't find it anymore :/
by ap0
19 Dec 2018, 19:41
Forum: General Development
Topic: OpenMW future plans and MCP features?
Replies: 15
Views: 2736

Re: OpenMW future plans and MCP features?

It seems that this forum is becoming the place for everyone who doesn't contribute to give their opinion about what should or shouldn't OpenMW do; without even bothering reading the previous debates. Maybe we should put some items in the FAQ about MGE/MCP/MWSE/… :/
by ap0
15 Dec 2018, 01:20
Forum: General
Topic: Inclusion of android port to F-Droid
Replies: 11
Views: 2878

Re: Inclusion of android port to F-Droid

I don't think that making available to the masses a software that won't likely be maintained/updated/fixed is a great idea :/
by ap0
05 Dec 2018, 20:51
Forum: General
Topic: The only way to replace Vanilla Engine (IMHO)
Replies: 37
Views: 5896

Re: The only way to replace Vanilla Engine (IMHO)

At some point, we'll have to deploy a captcha about C++ trivia to prevent people with a lot of opionated ideas from posting passive-aggressive advices/rants I guess… Or maybe a bot that auto-closes with "OpenMW is open-sauce, we'll be happy to review your pull requests, thank you.".
by ap0
26 Nov 2018, 23:57
Forum: General
Topic: Distance Rendering
Replies: 27
Views: 6245

Re: Distance Rendering

It seems that at some point, we'll have to add "Why isn't openmw using all my CPU?", "What about using X instead of Y, because Z game uses it and the game is nice-looking", and "OPENMW ETA WEN?!" to the Faq.