Search found 86 matches

by Berandas
03 Dec 2017, 11:10
Forum: Content Development Section
Topic: Assets for a total conversion... namely character models.
Replies: 6
Views: 561

Re: Assets for a total conversion... namely character models.

But... character models and animations. That's where things get tricky. Anyone have ideas? As mentioned above, MakeHuman is a good start for character models (without clothes mostly) when you have limited skills/knowledge. If you're using Blender, then I can recommend the Rigify addon and Mocap too...
by Berandas
10 Aug 2017, 15:21
Forum: Feature Requests and Suggestions
Topic: MCP-like menu
Replies: 22
Views: 2762

Re: MCP-like menu

Personally I would love to see this too, so the overview with checkboxes in the launcher sounds like a good way to go. ;)
by Berandas
15 Mar 2017, 18:55
Forum: General discussion
Topic: Woo-hoo, distant terrain is in the master.
Replies: 44
Views: 8873

Re: Woo-hoo, distant terrain is in the master.

This was really message of the day, keep it up! ;-)
by Berandas
01 Jan 2017, 12:44
Forum: Off Topic
Topic: Happy New Year!!
Replies: 5
Views: 586

Re: Happy New Year!!

Happy new year everyone! ;)
by Berandas
21 Sep 2016, 19:33
Forum: Feature Requests and Suggestions
Topic: Item Info Box
Replies: 28
Views: 3622

Re: Item Info Box

Pěkná práce, jen tak dál. ;)
by Berandas
03 Sep 2016, 10:05
Forum: Development
Topic: PBR and Graphics Improvements implementation
Replies: 33
Views: 7393

Re: PBR implementation

First glimpses? Keep it up! ;-)
by Berandas
30 Aug 2016, 11:39
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 238
Views: 31585

Re: Lysol's normal mapped texture packs

Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
by Berandas
28 Aug 2016, 22:15
Forum: Off Topic
Topic: Lysol's normal mapped texture packs
Replies: 238
Views: 31585

Re: Lysol's normal mapped texture packs

Looks really nice! Some surfaces are perhaps a bit too "clean" or "new", but very good work overall. Keep it up! ;)
by Berandas
28 Aug 2016, 19:04
Forum: General discussion
Topic: OpenGEX as .Nif alternative for OpenMW
Replies: 40
Views: 6919

Re: OpenGEX as .Nif alternative for OpenMW

The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.
by Berandas
12 Jun 2016, 17:57
Forum: General Discussion
Topic: OpenMW Example Suite 0.12
Replies: 35
Views: 5427

Re: OpenMW Example Suite 0.12

If you need some assistance with Blender, let me know at IRC. ;-)