Search found 86 matches
- 03 Dec 2017, 11:10
- Forum: Content Development Section
- Topic: Assets for a total conversion... namely character models.
- Replies: 6
- Views: 561
But... character models and animations. That's where things get tricky. Anyone have ideas? As mentioned above, MakeHuman is a good start for character models (without clothes mostly) when you have limited skills/knowledge. If you're using Blender, then I can recommend the Rigify addon and Mocap too...
- 30 Aug 2016, 11:39
- Forum: Off Topic
- Topic: Lysol's normal mapped texture packs
- Replies: 238
- Views: 31585
Please specify if you can! :) Not really happy with how the pillar's ornaments turned out, but they are easy to redo. I was talking about the common and nordic exterior meshes. Basically what MiroslavXO said, they need more dirt as the vanilla ones and perhaps to be a bit darker and weathered. The ...
- 28 Aug 2016, 19:04
- Forum: General discussion
- Topic: OpenGEX as .Nif alternative for OpenMW
- Replies: 40
- Views: 6919
The more simplier way of getting the asset into the OpenMW the better. Let's finally get rid of the slow and rigid Nif production pipeline.