Search found 96 matches
- 29 Sep 2019, 13:51
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15702
Re: Asset Replacement Reboot
If the law were that strict, Bethesda would be paying royalties to Gary Gygax for being too similar to D&D. Everything's inspired by other works in some way. I guess he never filed a complaint to the court. ;) I am pretty sure that there is no such way of having this as a non-derivative work wh...
- 28 Sep 2019, 10:12
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15702
Re: Asset Replacement Reboot
Wonderful! Do you only have copies of the final NIFs or do you have the working .blend files as well? I'm guessing this is your own personal drive? People are still contributing so do you have any kind of infrastructure set up, even if it's just a Sheets document with a list? :D I have all the sour...
- 27 Sep 2019, 18:56
- Forum: General
- Topic: Asset Replacement Reboot
- Replies: 27
- Views: 15702
Re: Asset Replacement Reboot
Just FYI I am still keeping the whole MOAR thing alive on my Gdrive (data-wise) and there are still people doing little contributions from time to time. I also shared it with the Atlas project some time ago. Though I should probably do a little cleanup and update the files and guidelines for the new...
- 25 Feb 2018, 00:23
- Forum: General Development
- Topic: Weapon sheathing
- Replies: 46
- Views: 36329
Re: Attaching custom mesh to bodyparts
There was this project for Morrowind, afaik it was never finished. Though quite a lot of assets were made for it actually.
http://www.gamesas.com/extended-sheathing-t377816.html
http://www.gamesas.com/extended-sheathing-t377816.html
- 13 Feb 2018, 08:41
- Forum: Feature Requests and Suggestions
- Topic: MCP-like menu
- Replies: 36
- Views: 30804
Re: MCP-like menu
You know, this is why I'm sceptical to adding such settings, because people inevitably ask for more and more. Improved scripting capabilities should really be the main focus. Yeah, I understand, it's no big deal. But the demand for new/better features is one of the points of evoluton from the obsol...
- 12 Feb 2018, 23:50
- Forum: Feature Requests and Suggestions
- Topic: MCP-like menu
- Replies: 36
- Views: 30804
Re: MCP-like menu
I offcourse understand that, lysol. ;) What I mean is to interpret the value in human-readable speciffic unit, take damage as an example, it has a speciffic value range, like 10-20 pts, which is 2 times higher than 5-10 pts, but we don't use 100% and 200% dmg. That would be silly. I actually equippe...
- 12 Feb 2018, 19:06
- Forum: Feature Requests and Suggestions
- Topic: MCP-like menu
- Replies: 36
- Views: 30804
Re: MCP-like menu
The new menu is pretty handy. Good work! I was trying enabling the features, but some seems a bit confusing to me. Namely the Weapon range and Weapon speed values in their tooltips. Both are shown in %, which feels odd. When I have a weapon with 250% speed and 450% range, how far can it actually rea...
- 24 Jan 2018, 11:47
- Forum: Off Topic
- Topic: Thoughts on game mechanics in Morrowind
- Replies: 28
- Views: 20165
Re: Thoughts on game mechanics in Morrowind
each hotkey only corresponds to one item, and when you press it, the potion is drank. So you're asking for some sort of quick-use menu that was in Skyrim? I would like an all-time UI visualisation of the quick-use slots, if they're ffilled (similar to Minecraft or such games), because when you're p...
- 23 Jan 2018, 10:19
- Forum: Off Topic
- Topic: Thoughts on game mechanics in Morrowind
- Replies: 28
- Views: 20165
Re: Thoughts on game mechanics in Morrowind
Drinking would be simple animation of hand holding potion near a head/camera, maybe little wiggling as we drink in run, with simple "gulp-gulp" sounds (might be different sounds/animation when character is tired). Okay, let's stick to the drinking feature, as you mentioned, it would requi...
- 22 Jan 2018, 23:42
- Forum: Off Topic
- Topic: Thoughts on game mechanics in Morrowind
- Replies: 28
- Views: 20165
Re: Thoughts on game mechanics in Morrowind
I believe there is already some old brainstorming topic like this somwhere on the forums and we're just repeating what has already been said, but I like this brain dump of yours. I also bear many ideas of how the world of Morrowind could be enhanced to be more immersive. Many things like this can by...