Search found 3 matches

by tormgauntlet
25 Sep 2020, 17:40
Forum: Content Development
Topic: Translucent materials and lights
Replies: 5
Views: 909

Re: Translucent materials and lights

Also, those interior shadows look very dark, so either you're using a weird lighting or shader setup, or you're having shader compilation errors, which will show up in your log. Capture d’écran 2020-09-25 181855.png Okay I investigated a bit. I think it's the expected engine's behaviour. As you can...
by tormgauntlet
25 Sep 2020, 15:19
Forum: Content Development
Topic: Translucent materials and lights
Replies: 5
Views: 909

Re: Translucent materials and lights

A very nice model by the way. Thank you :) It's not really feasible to have shadows for translucent objects with modern GPUs in real-time, as it's significantly more computationally expensive than just treating things as either completely opaque or completely transparent. We might revisit it as an ...
by tormgauntlet
25 Sep 2020, 06:43
Forum: Content Development
Topic: Translucent materials and lights
Replies: 5
Views: 909

Translucent materials and lights

Hello all :) I'm wondering if OpenMW can handle true translucent materials and project light. I'm making a house/store that won't be an interior cell. On the ground floor, there are shop windows on which I plan to apply a stained glass texture. Actually, I can add an alpha property and a material. I...