Search found 18 matches

by ptmikheev
27 Jun 2020, 20:10
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 5
Views: 446

Re: Better preview mode

PS - The place to test this should be inside a cave, where the walls are close. I wanna see how it handles that kind of environment. (I really should get my setup set up so I can test this myself) It switches only if there is a lot of space from the other side. So if you see that in close environme...
by ptmikheev
27 Jun 2020, 15:22
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 5
Views: 446

Re: Better preview mode

The feature is ready for testing. It is implemented on top of not yet merged !237 , so I didn't create a new MR yet. The code is in my experimental branch. To checkout use: git fetch "[email protected].com:ptmikheev/openmw.git" "experimental" git checkout -b "ptmikheev/openmw-experimental" FETCH_HEAD Previ...
by ptmikheev
25 Jun 2020, 09:39
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2907

Re: Application with a new feature: ptmikheev

Would it be possible to also include a vertical offset setting (over shoulder vertical offset)? What I'm thinking of is keeping the camera above head even when I put the weapon away. Done. Will be available in the next nightly build. In your case the setting should be "view over shoulder offset = 0...
by ptmikheev
24 Jun 2020, 23:34
Forum: Feature Requests and Suggestions
Topic: Better preview mode
Replies: 5
Views: 446

Better preview mode

I am working on an alternative for the preview mode. Currently player can switch to preview mode by pressing TAB for half a second. Then camera jumps to the position from the previous preview. I've removed the delay and the camera jump. It becomes almost the same as in Skyrim, but player should hold...
by ptmikheev
24 Jun 2020, 08:48
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2907

Re: Application with a new feature: ptmikheev

FargothUr wrote:
24 Jun 2020, 07:27
Would it be possible to also include a vertical offset setting (over shoulder vertical offset)?
What I'm thinking of is keeping the camera above head even when I put the weapon away.
OK, I will add it.
by ptmikheev
23 Jun 2020, 22:59
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2907

Re: Application with a new feature: ptmikheev

Thanks! I have a question though. It's not a major issue or something like that but would it be possible to implement an option to have the combat camera mode all the time? I don't mind the over the shoulder view but I'd prefer if the camera didn't change. You can set "view over shoulder" to false i...
by ptmikheev
22 Jun 2020, 19:15
Forum: Feature Requests and Suggestions
Topic: Swimming without diving. Feedback required.
Replies: 2
Views: 365

Re: Swimming without diving. Feedback required.

This looks good. I don't think later Bethesda games had special handling for this (will check later) but it wasn't great, and this seems like an improvement without fundamentally changing the swim mechanic. I'd need to try it for myself to be sure, of course... ;) The "water cut" feature can actual...
by ptmikheev
18 Jun 2020, 01:32
Forum: Feature Requests and Suggestions
Topic: Swimming without diving. Feedback required.
Replies: 2
Views: 365

Swimming without diving. Feedback required.

I am experimenting with swimming and need feedback. Swimming in third person mode currently has disadvantages: a) If camera is above water (i.e. player wants to see where he goes) then it is pointed a bit down and character goes deeper and deeper when moving forward. The only way to swim on the surf...
by ptmikheev
14 Jun 2020, 20:44
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2907

Re: Application with a new feature: ptmikheev

For future reference, I've recorded a number of videos so you can observe the behavior of later games. Fallout 4 is typically a more refined version of Skyrim, with some additional animations and smoothing, but some are not applicable in Morrowind (yet) due to lack of animation support. I hope you ...
by ptmikheev
12 Jun 2020, 20:50
Forum: Join the team
Topic: Application with a new feature: ptmikheev
Replies: 38
Views: 2907

Re: Application with a new feature: ptmikheev

Thanks! I am very glad to see that my work is appreciated. Are you going to implement the ability to adjust the horizontal offset? So that you can specify the offset value in settings.cfg. OK, I will do it. Then the option "third person view mode" will be replaced with the following two: [Camera] vi...