Search found 10 matches
- 25 Apr 2016, 15:30
- Forum: Editor Development
- Topic: Feature 936 Editor: LAND record table
- Replies: 7
- Views: 8295
Re: Feature 936 Editor: LAND record table
Scenario is add land record, save it, close, open it, save without changes. https://www.youtube.com/watch?v=JXe-KMN5Xl4 It's on master with merged initial LAND support by cc9cii. I assume that loading of modified omwgame file skipped some previously saved LAND data and that leads to this behavior. -...
- 25 Apr 2016, 13:37
- Forum: Editor Development
- Topic: Feature 936 Editor: LAND record table
- Replies: 7
- Views: 8295
Re: Feature 936 Editor: LAND record table
Further discussion.
https://github.com/OpenMW/openmw/pull/929
https://github.com/OpenMW/openmw/pull/929
- 11 Apr 2016, 12:29
- Forum: Editor Development
- Topic: sorting issues and unique IDs
- Replies: 2
- Views: 4786
- 07 Apr 2016, 15:10
- Forum: Editor Development
- Topic: sorting issues and unique IDs
- Replies: 2
- Views: 4786
sorting issues and unique IDs
I've found few issues in openmw-cs - verification results sorting by Type is not alphabetical. - cloned and added pathgrids are lost after reopen of saved omwgame file. Objects on the other hand are saved. - You can create pathgrids with the same ID. It's not the case for objects. This is an inconsi...
- 07 Apr 2016, 14:58
- Forum: Join the team
- Topic: C++ programmer
- Replies: 2
- Views: 3622
Re: C++ programmer
Welcome on-board, Get familiar with this part of wiki https://wiki.openmw.org/index.php?title=Developer_Reference especially this https://wiki.openmw.org/index.php?title=Development_Environment_Setup Build and read one of those manuals included in repo (or both). openmw/manual/opencs$ pdflatex main....
- 04 Apr 2016, 11:29
- Forum: Editor Development
- Topic: Feature 936 Editor: LAND record table
- Replies: 7
- Views: 8295
Re: Feature 936 Editor: LAND record table
I've found some docs about record data types.
http://www.uesp.net/morrow/tech/mw_esm.txt
http://www.mwmythicmods.com/argent/tech/es_format.html
So maybe I should work on this bug?
https://bugs.openmw.org/issues/3149
http://www.uesp.net/morrow/tech/mw_esm.txt
http://www.mwmythicmods.com/argent/tech/es_format.html
So maybe I should work on this bug?
https://bugs.openmw.org/issues/3149
- 04 Apr 2016, 10:12
- Forum: Editor Development
- Topic: Feature 936 Editor: LAND record table
- Replies: 7
- Views: 8295
Feature 936 Editor: LAND record table
I want to help with editor. I'm thinking about this task but can switch to something different. How can I help? Where can I find info/doc about LAND record type? Could somebody please break down this task for me?
- 21 Apr 2013, 22:24
- Forum: General Development
- Topic: Bug #718 components/esm/loadcell is using the mwworld subsys
- Replies: 1
- Views: 1796
Bug #718 components/esm/loadcell is using the mwworld subsys
Hi, I would like to work on this issue. I want to clarify if I understand correctly. MWWorld::Store<ESM::Cell> &cStore = const_cast<MWWorld::Store<ESM::Cell>&>(store.get<ESM::Cell>()); should be removed from components subsystem because this subsys must not depend on app subsys. Method ESM::...
- 07 Feb 2013, 00:56
- Forum: General Development
- Topic: Bug #422 QA issues about strict-aliasing
- Replies: 1
- Views: 1662
Bug #422 QA issues about strict-aliasing
Hi, http://bugs.openmw.org/issues/422 I think I've corrected the bug (correct me if I'm wrong). Compilation with -Wstrict-aliasing doesn't produce warnings. I've compiled like this: cd /media/ram/openmw/build/components && /usr/bin/c++ -DOGRE_PLUGIN_DEBUG_SUFFIX=\"_d\" -DOGRE_PLUGI...
- 06 Jan 2013, 21:26
- Forum: Join the team
- Topic: pi03k
- Replies: 2
- Views: 2739
pi03k
Hi guys/gals, I've some experience with C++, Qt, CMake and Linux and would like to support this epic evdeavor. I've already set up environment, forked & build project. Also I've skimmed a forum and read that there is lack of beginners tasks. Anyways I've found "Bug #422 QA issues about stri...