Search found 30 matches

by corycohen
01 Jan 2016, 23:50
Forum: General
Topic: does OpenMW support DualShock 2 gamepad
Replies: 7
Views: 4778

Re: does OpenMW support DualShock 2 gamepad

Just to avoid confusion for people who read this thread later, on Dec 30 2015, in commit: https://github.com/OpenMW/openmw/commit/7f7e8c63bf645e44930ef788b88a7f554de672ba The path was corrected to be "gamecontroller.txt". So people running OpenMW versions built after this date will not nee...
by corycohen
01 Jan 2016, 07:05
Forum: General
Topic: how can i change the main font in openmw
Replies: 12
Views: 9030

Re: how can i change the main font in openmw

I've updated https://wiki.openmw.org/index.php?title=Fonts with more detailed instructions, including how to replace the Daedric font as well. It also appears that enumerating the Codes in the font may be optional.
by corycohen
01 Jan 2016, 02:32
Forum: General
Topic: how can i change the main font in openmw
Replies: 12
Views: 9030

Re: how can i change the main font in openmw

My problem appears to have been related to Qt version 4 versus Qt version 5 mismatch between my OSG build and my OpenMW build. The guidance above appears to work fine now. Hopefully argonvegell will be able to get his fonts working as well.
by corycohen
31 Dec 2015, 19:36
Forum: General
Topic: how can i change the main font in openmw
Replies: 12
Views: 9030

Re: how can i change the main font in openmw

This conversation prompted me to play with the TrueType font feature of OpenMW. While I made it slightly farther than argonvegell, I was also unable to get the TrueType fonts working. :-( After reviewing the wiki and several forum posts on the evolution of font support, I concluded that this is curr...
by corycohen
01 Dec 2015, 02:38
Forum: General
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 17870

Re: Blender 2.5+ to OSG format

I tried making osgt-ing another model, same thing. This has no textures. It looks like scrawl has identified the primary problem. I conducted some experiments your model, and the cup displayed correctly (without textures) in osgviewer for me, but would not display in openmw-cs. I think I had to han...
by corycohen
29 Nov 2015, 17:25
Forum: General
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 17870

Re: Blender 2.5+ to OSG format

Here's an update in case anyone else is playing with the OSG serializer code. It's been a bit of a bumpy road for me, and a little venting might make me feel better in addition to providing information to others. First, I have some fairly strong evidence that osgconv is broken. I have binary (OSGB) ...
by corycohen
28 Nov 2015, 20:37
Forum: General
Topic: OSG on steroids
Replies: 37
Views: 21741

Re: OSG on steroids

SquireNed wrote:I'm on Windows, so I can't speak to Linux drivers
Doh! I forget that OpenMW runs on Windows too. :lol: Well of course your drivers work... Windows matters to the driver developers. :evil: Thanks anyway for responding.
by corycohen
28 Nov 2015, 18:17
Forum: Organisation and Planning
Topic: OpenMW 0.37.0 (?)
Replies: 370
Views: 186175

Re: OpenMW 0.37.0 (?)

scrawl wrote:The links do not work. ERR_FTP_FAILED
I get "550 Failed to change directory." from Firefox if that helps.
by corycohen
28 Nov 2015, 18:15
Forum: General
Topic: OSG on steroids
Replies: 37
Views: 21741

Re: OSG on steroids

I'm running a beefy 970 that gets 60 FPS on almost everything. I'm planning on buying a GTX 970 soon (probably Monday) because I've had it with my crappy AMD driver support in Linux. Are you happy with your purchase? Have you experienced any driver bugs? Do you have a multi-monitor setup (the appar...
by corycohen
28 Nov 2015, 18:04
Forum: General
Topic: Blender 2.5+ to OSG format
Replies: 33
Views: 17870

Re: Blender 2.5+ to OSG format

Updated wiki to recommend running osgconv with the -O WriteHint=UseExternal option. I had tried using -O "WriteImageHint=WRITE_USE_EXTERNAL", and that failed. Your wiki update and this post both incorrectly said "WriteHint" instead of "WriteImageHint". I've corrected t...