Search found 30 matches
- 01 Jan 2016, 23:50
- Forum: General
- Topic: does OpenMW support DualShock 2 gamepad
- Replies: 7
- Views: 4778
Re: does OpenMW support DualShock 2 gamepad
Just to avoid confusion for people who read this thread later, on Dec 30 2015, in commit: https://github.com/OpenMW/openmw/commit/7f7e8c63bf645e44930ef788b88a7f554de672ba The path was corrected to be "gamecontroller.txt". So people running OpenMW versions built after this date will not nee...
- 01 Jan 2016, 07:05
- Forum: General
- Topic: how can i change the main font in openmw
- Replies: 12
- Views: 9030
Re: how can i change the main font in openmw
I've updated https://wiki.openmw.org/index.php?title=Fonts with more detailed instructions, including how to replace the Daedric font as well. It also appears that enumerating the Codes in the font may be optional.
- 01 Jan 2016, 02:32
- Forum: General
- Topic: how can i change the main font in openmw
- Replies: 12
- Views: 9030
Re: how can i change the main font in openmw
My problem appears to have been related to Qt version 4 versus Qt version 5 mismatch between my OSG build and my OpenMW build. The guidance above appears to work fine now. Hopefully argonvegell will be able to get his fonts working as well.
- 31 Dec 2015, 19:36
- Forum: General
- Topic: how can i change the main font in openmw
- Replies: 12
- Views: 9030
Re: how can i change the main font in openmw
This conversation prompted me to play with the TrueType font feature of OpenMW. While I made it slightly farther than argonvegell, I was also unable to get the TrueType fonts working. :-( After reviewing the wiki and several forum posts on the evolution of font support, I concluded that this is curr...
- 01 Dec 2015, 02:38
- Forum: General
- Topic: Blender 2.5+ to OSG format
- Replies: 33
- Views: 17870
Re: Blender 2.5+ to OSG format
I tried making osgt-ing another model, same thing. This has no textures. It looks like scrawl has identified the primary problem. I conducted some experiments your model, and the cup displayed correctly (without textures) in osgviewer for me, but would not display in openmw-cs. I think I had to han...
- 29 Nov 2015, 17:25
- Forum: General
- Topic: Blender 2.5+ to OSG format
- Replies: 33
- Views: 17870
Re: Blender 2.5+ to OSG format
Here's an update in case anyone else is playing with the OSG serializer code. It's been a bit of a bumpy road for me, and a little venting might make me feel better in addition to providing information to others. First, I have some fairly strong evidence that osgconv is broken. I have binary (OSGB) ...
- 28 Nov 2015, 20:37
- Forum: General
- Topic: OSG on steroids
- Replies: 37
- Views: 21741
Re: OSG on steroids
Doh! I forget that OpenMW runs on Windows too. Well of course your drivers work... Windows matters to the driver developers. Thanks anyway for responding.SquireNed wrote:I'm on Windows, so I can't speak to Linux drivers
- 28 Nov 2015, 18:17
- Forum: Organisation and Planning
- Topic: OpenMW 0.37.0 (?)
- Replies: 370
- Views: 186175
Re: OpenMW 0.37.0 (?)
I get "550 Failed to change directory." from Firefox if that helps.scrawl wrote:The links do not work. ERR_FTP_FAILED
- 28 Nov 2015, 18:15
- Forum: General
- Topic: OSG on steroids
- Replies: 37
- Views: 21741
Re: OSG on steroids
I'm running a beefy 970 that gets 60 FPS on almost everything. I'm planning on buying a GTX 970 soon (probably Monday) because I've had it with my crappy AMD driver support in Linux. Are you happy with your purchase? Have you experienced any driver bugs? Do you have a multi-monitor setup (the appar...
- 28 Nov 2015, 18:04
- Forum: General
- Topic: Blender 2.5+ to OSG format
- Replies: 33
- Views: 17870
Re: Blender 2.5+ to OSG format
Updated wiki to recommend running osgconv with the -O WriteHint=UseExternal option. I had tried using -O "WriteImageHint=WRITE_USE_EXTERNAL", and that failed. Your wiki update and this post both incorrectly said "WriteHint" instead of "WriteImageHint". I've corrected t...