Search found 7 matches
- 31 Jan 2023, 01:44
- Forum: Organisation and Planning
- Topic: OpenMW 0.48.0
- Replies: 307
- Views: 199982
Re: OpenMW 0.48.0
There are more commits on the 0.48 branch, though, so there'll be at least an RC6 before the actual release happens. https://gitlab.com/OpenMW/openmw/-/commits/openmw-48/ With this in mind, would it be advisable to start a long campaign on RC5 or just wait for RC6? or even the full release? Last I ...
- 07 Jan 2022, 21:35
- Forum: Support
- Topic: Misaligned collision on Vivec ramp
- Replies: 1
- Views: 2109
Misaligned collision on Vivec ramp
Playing 0.47. My character appears to be floating over this ramp in Vivec as the ramp collision I guess is not aligned with where it should properly be. The screenshot is from a few weeks ago (I only just remembered I took it) so unfortunately I don't recall exactly which canton it occurred on, but ...
- 23 Dec 2021, 21:13
- Forum: Support
- Topic: Lag at dawn/Distant structures missing architecture/Broken quest
- Replies: 2
- Views: 994
Lag at dawn/Distant structures missing architecture/Broken quest
Sorry, this one is a three-parter. Playing version 0.47 1. Every in-game day at 5am until the sun is risen the framerate dives, it seems to also happen around 7pm but less consistently and maybe unrelated. Is this to do with shadow settings or something else? 2. Lots of distant buildings are missing...
- 23 Dec 2021, 20:55
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5829
Re: "NPCs avoid collisions" cause of poor navigation?
We got complaints that NPCs were too smart and would follow you "forever". Oh was this something that was intentionally hindered? I didn't really test it that much because besides the situations being difficult to reproduce I also didn't think it would be something that would be deliberat...
- 20 Dec 2021, 19:12
- Forum: General
- Topic: "NPCs avoid collisions" cause of poor navigation?
- Replies: 9
- Views: 5829
"NPCs avoid collisions" cause of poor navigation?
Playing the 0.47 build. Maybe it's faulty memory but I remember in 0.46 being very impressed with how impossible it was to escape from NPCs with tricky maneuvering, but now having played 0.47 with the "NPCs avoid collisions" setting it seems like some NPCs are having difficulty getting to ...
- 19 Dec 2021, 01:29
- Forum: General
- Topic: Launching via openmw.exe instead of launcher
- Replies: 1
- Views: 2574
Launching via openmw.exe instead of launcher
The launcher prompts you to start the game running a specific content list, but obviously running openmw.exe directly bypasses anything like that, so does that mean it's using the last played content list settings from the launcher? Basically what I'm asking is that once you have the launcher settin...
- 06 May 2020, 21:26
- Forum: Organisation and Planning
- Topic: OpenMW Nightly builds
- Replies: 552
- Views: 1034040
Still having issues w/ MOP on latest nightly
I read that an issue causing flames on torches to not appear when using the Morrowind Optimization Patch was fixed in the past few days on the nightly branch, but I reinstalled the nightly yesterday and again today but I'm still having that issue. Any obvious reason this might be happening? Edit: I ...