Search found 2059 matches
- 30 Jun 2020, 19:42
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 12
- Views: 12132
Re: Representing Game Dialogue as Expressions inFirst-Order Logic
That's pretty cool. After dabbling a little bit in how Morrowind operates under the hood I start to see a lot more applications for logic programming than just dialogues. A lot of scripting in Morrowind really boils to a fairly complex condition and a fairly simple action. If so, it could probably b...
- 30 Jun 2020, 19:19
- Forum: Off Topic
- Topic: Why are you tor-hostile?
- Replies: 4
- Views: 8188
Re: Why are you tor-hostile?
A few years back (on the old forum) I had to remove tones of spam from each day. Not a great time and it got only worse.
- 03 Aug 2019, 20:00
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 12
- Views: 12132
Re: Representing Game Dialogue as Expressions inFirst-Order Logic
Unfortunately, my implementation right now is just as slow as the paiprolog. I honestly hoped for something better but I will keep working on it.
- 02 Aug 2019, 16:55
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 12
- Views: 12132
Re: Representing Game Dialogue as Expressions inFirst-Order Logic
I have a habit to take tasks just out of my reach ever since OpenMW. It works very much in my favor when it comes to learning stuff.
- 01 Aug 2019, 17:32
- Forum: Off Topic
- Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
- Replies: 12
- Views: 12132
Re: Representing Game Dialogue as Expressions inFirst-Order Logic
Ok, so I took a shoot at implementing basic prolog interpreter myself. It took a bit to wrap my head around it, but it was kinda fun. Currently, I am doing some rudimentary optimizations (copy loop unrolling is next on the menu). If anyone is interested, here is the link: https://github.com/sirherrb...
- 03 Jun 2019, 11:28
- Forum: Feature Requests and Suggestions
- Topic: Changing appearance midgame without resetting stats
- Replies: 7
- Views: 5976
Re: Changing appearance midgame without resetting stats
Well, that didn't stop bethesda to release original morrowind...
- 24 May 2019, 21:01
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 6896
Re: [SOLVED] Crash due to unhandled NiPathController
Very well. Thanks for the assistance on this.
- 24 May 2019, 20:46
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 6896
Re: [SOLVED] Crash due to unhandled NiPathController
Ok, therefore this topic reaches the conclusion. However, I think that it may be a good idea to update README file in the repository (or maybe the cmake script?). Do you agree?
- 24 May 2019, 20:17
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 6896
Re: [SOLVED] Crash due to unhandled NiPathController
Good thing that you asked. It is the most recent OSG release (3.6.3). Build against the OSG 3.4 works fine. I can provide more information next week.
- 24 May 2019, 17:17
- Forum: Support
- Topic: [SOLVED] Crash due to unhandled NiPathController
- Replies: 11
- Views: 6896
Re: [SOLVED] Crash due to unhandled NiPathController
I think that i possible stumbled on the same crash (segfault) just now. Stack trace is: #0 0x00007ffff7cf20bb in osg::GLBufferObject::compileBuffer() () from /usr/lib/libosg.so.158 #1 0x00007ffff7e8fba9 in osg::VertexArrayState::setArray(osg::VertexArrayState::ArrayDispatch*, osg::State&, osg::A...