Search found 2059 matches

by sirherrbatka
30 Jun 2020, 19:42
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 12
Views: 3630

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

That's pretty cool. After dabbling a little bit in how Morrowind operates under the hood I start to see a lot more applications for logic programming than just dialogues. A lot of scripting in Morrowind really boils to a fairly complex condition and a fairly simple action. If so, it could probably b...
by sirherrbatka
30 Jun 2020, 19:19
Forum: Off Topic
Topic: Why are you tor-hostile?
Replies: 3
Views: 489

Re: Why are you tor-hostile?

A few years back (on the old forum) I had to remove tones of spam from each day. Not a great time and it got only worse.
by sirherrbatka
03 Aug 2019, 20:00
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 12
Views: 3630

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Unfortunately, my implementation right now is just as slow as the paiprolog. I honestly hoped for something better but I will keep working on it.
by sirherrbatka
02 Aug 2019, 16:55
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 12
Views: 3630

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

I have a habit to take tasks just out of my reach ever since OpenMW. It works very much in my favor when it comes to learning stuff.
by sirherrbatka
01 Aug 2019, 17:32
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 12
Views: 3630

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Ok, so I took a shoot at implementing basic prolog interpreter myself. It took a bit to wrap my head around it, but it was kinda fun. Currently, I am doing some rudimentary optimizations (copy loop unrolling is next on the menu). If anyone is interested, here is the link: https://github.com/sirherrb...
by sirherrbatka
03 Jun 2019, 11:28
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 1743

Re: Changing appearance midgame without resetting stats

Well, that didn't stop bethesda to release original morrowind... ;-)
by sirherrbatka
24 May 2019, 21:01
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 2100

Re: [SOLVED] Crash due to unhandled NiPathController

Very well. Thanks for the assistance on this.
by sirherrbatka
24 May 2019, 20:46
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 2100

Re: [SOLVED] Crash due to unhandled NiPathController

Ok, therefore this topic reaches the conclusion. However, I think that it may be a good idea to update README file in the repository (or maybe the cmake script?). Do you agree?
by sirherrbatka
24 May 2019, 20:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 2100

Re: [SOLVED] Crash due to unhandled NiPathController

Good thing that you asked. It is the most recent OSG release (3.6.3). Build against the OSG 3.4 works fine. I can provide more information next week.
by sirherrbatka
24 May 2019, 17:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 2100

Re: [SOLVED] Crash due to unhandled NiPathController

I think that i possible stumbled on the same crash (segfault) just now. Stack trace is: #0 0x00007ffff7cf20bb in osg::GLBufferObject::compileBuffer() () from /usr/lib/libosg.so.158 #1 0x00007ffff7e8fba9 in osg::VertexArrayState::setArray(osg::VertexArrayState::ArrayDispatch*, osg::State&, osg::Array...