Search found 2057 matches

by sirherrbatka
03 Aug 2019, 20:00
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 9
Views: 1713

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Unfortunately, my implementation right now is just as slow as the paiprolog. I honestly hoped for something better but I will keep working on it.
by sirherrbatka
02 Aug 2019, 16:55
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 9
Views: 1713

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

I have a habit to take tasks just out of my reach ever since OpenMW. It works very much in my favor when it comes to learning stuff.
by sirherrbatka
01 Aug 2019, 17:32
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 9
Views: 1713

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Ok, so I took a shoot at implementing basic prolog interpreter myself. It took a bit to wrap my head around it, but it was kinda fun. Currently, I am doing some rudimentary optimizations (copy loop unrolling is next on the menu). If anyone is interested, here is the link: https://github.com/sirherrb...
by sirherrbatka
03 Jun 2019, 11:28
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 1036

Re: Changing appearance midgame without resetting stats

Well, that didn't stop bethesda to release original morrowind... ;-)
by sirherrbatka
24 May 2019, 21:01
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 1291

Re: [SOLVED] Crash due to unhandled NiPathController

Very well. Thanks for the assistance on this.
by sirherrbatka
24 May 2019, 20:46
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 1291

Re: [SOLVED] Crash due to unhandled NiPathController

Ok, therefore this topic reaches the conclusion. However, I think that it may be a good idea to update README file in the repository (or maybe the cmake script?). Do you agree?
by sirherrbatka
24 May 2019, 20:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 1291

Re: [SOLVED] Crash due to unhandled NiPathController

Good thing that you asked. It is the most recent OSG release (3.6.3). Build against the OSG 3.4 works fine. I can provide more information next week.
by sirherrbatka
24 May 2019, 17:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 1291

Re: [SOLVED] Crash due to unhandled NiPathController

I think that i possible stumbled on the same crash (segfault) just now. Stack trace is: #0 0x00007ffff7cf20bb in osg::GLBufferObject::compileBuffer() () from /usr/lib/libosg.so.158 #1 0x00007ffff7e8fba9 in osg::VertexArrayState::setArray(osg::VertexArrayState::ArrayDispatch*, osg::State&, osg::Array...
by sirherrbatka
23 May 2019, 17:16
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 9
Views: 1713

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Yes, indeed. I was thinking about this lately and came to some conclusions. For instance, Morrowind (but not only) characters fell unrealistic partly because they don't seem to have any personal connections. If you happen to be on the main quest and they happen to be temple members they will not lik...