Search found 2054 matches

by sirherrbatka
03 Jun 2019, 11:28
Forum: Feature Requests and Suggestions
Topic: Changing appearance midgame without resetting stats
Replies: 7
Views: 849

Re: Changing appearance midgame without resetting stats

Well, that didn't stop bethesda to release original morrowind... ;-)
by sirherrbatka
24 May 2019, 21:01
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 970

Re: [SOLVED] Crash due to unhandled NiPathController

Very well. Thanks for the assistance on this.
by sirherrbatka
24 May 2019, 20:46
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 970

Re: [SOLVED] Crash due to unhandled NiPathController

Ok, therefore this topic reaches the conclusion. However, I think that it may be a good idea to update README file in the repository (or maybe the cmake script?). Do you agree?
by sirherrbatka
24 May 2019, 20:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 970

Re: [SOLVED] Crash due to unhandled NiPathController

Good thing that you asked. It is the most recent OSG release (3.6.3). Build against the OSG 3.4 works fine. I can provide more information next week.
by sirherrbatka
24 May 2019, 17:17
Forum: Support
Topic: [SOLVED] Crash due to unhandled NiPathController
Replies: 11
Views: 970

Re: [SOLVED] Crash due to unhandled NiPathController

I think that i possible stumbled on the same crash (segfault) just now. Stack trace is: #0 0x00007ffff7cf20bb in osg::GLBufferObject::compileBuffer() () from /usr/lib/libosg.so.158 #1 0x00007ffff7e8fba9 in osg::VertexArrayState::setArray(osg::VertexArrayState::ArrayDispatch*, osg::State&, osg::Array...
by sirherrbatka
23 May 2019, 17:16
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 4
Views: 1144

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

Yes, indeed. I was thinking about this lately and came to some conclusions. For instance, Morrowind (but not only) characters fell unrealistic partly because they don't seem to have any personal connections. If you happen to be on the main quest and they happen to be temple members they will not lik...
by sirherrbatka
20 May 2019, 09:54
Forum: Feature Requests and Suggestions
Topic: Same spell effect possible to add multiple times
Replies: 13
Views: 1534

Re: Same spell effect possible to add multiple times

This certainly should be reported as a bug in the openmw. Other spell effects also should be checked.
by sirherrbatka
19 May 2019, 18:20
Forum: Support
Topic: Build for Elbrus(VLIW)
Replies: 34
Views: 2548

Re: Build for Elbrus(VLIW)

Excellent, good luck!
by sirherrbatka
19 May 2019, 16:18
Forum: Feature Requests and Suggestions
Topic: Better NPC dialogue - flag previously heard topics; no need to click "Continue"
Replies: 21
Views: 2743

Re: Better NPC dialogue - flag previously heard topics; no need to click "Continue"

It would be a whole lot more useful (and less disputed) to focus on improving the journal UI instead. Full-text search is possible improvement right now, adding your own notes and tags to entries probably would have to be delegated to post 1.0 features.