Search found 28 matches

by Husaco
05 Apr 2020, 03:59
Forum: General
Topic: Any openMW approved mods for bigger letters?
Replies: 2
Views: 206

Re: Any openMW approved mods for bigger letters?

I'd like to know if there's any mod for bigger/ clearer text letters, as they are too small. I know I can lower the resolution, but was wondering if there was another way. You can change the GUI scaling to make text (and game windows) appear bigger in your settings.cfg file with the option [GUI] sc...
by Husaco
04 Apr 2020, 15:13
Forum: Off Topic
Topic: Stronger Cleaver of St. Felms
Replies: 1
Views: 165

Re: Stronger Cleaver of St. Felms

Hey guys I love what yall have done with openmw. I was just seeing if you guys know anyone who can make the Cleaver of St. Felms stronger then a daedric war axe and have a stronger enchantment. Like 15-20 fire dame and 15-20 magic drain caste when strike. Please let me know if you know anyone who c...
by Husaco
18 Nov 2019, 10:25
Forum: General
Topic: Can OpenMW be modded to look like this?
Replies: 3
Views: 1531

Re: Can OpenMW be modded to look like this?

You can certainly follow the modlist linked in the description, which says that there's "no major issues" with using it with OpenMW, but does require some compatibility adjustments.
by Husaco
15 Sep 2019, 10:35
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 2070

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

Not the only problem. Yes, it's pretty nuts in terms of script load. However, if you look at the second picture... *shudder* Having the script load at 47.87 is very different from having it at 6.5, you know? 6.5 is still excessive, I'd agree, but what I meant was that I wasn't getting anywhere near...
by Husaco
13 Sep 2019, 08:34
Forum: Organisation and Planning
Topic: Old menu resources
Replies: 3
Views: 1161

Re: Old menu resources

Nah, Starwarsguy was an old hand from the modding community, not a programmer (as I recall). I thought it was Starwarsgal at some point too? Either way, it's always nice to see people from way back.

The 1drv.ms shouldn't be down, it's Microsoft's cloud service. I don't have trouble accessing them.
by Husaco
08 Sep 2019, 10:07
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 12
Views: 2070

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
by Husaco
06 Sep 2019, 09:00
Forum: Feature Requests and Suggestions
Topic: (Fleeing) NPC use doors
Replies: 4
Views: 1012

Re: (Fleeing) NPC use doors

Actors can't use either doors that teleport you somewhere else in the same cell (e.g. trapdoors in many interiors) or doors that lead to other cells (like zelazko was originally talking about). Changing the latter situation would be much more involved than the former.
by Husaco
03 Sep 2019, 07:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 361
Views: 126712

Re: Elder-scrolls IV Oblivion

I am a little concerned for the people working on this extended support that they are trying to do too much at once by trying to add support for multiple Bethesda games at once. By doing so, they might get burned out and/or delay the addition of support for just one other game. If I had the ability...
by Husaco
13 Aug 2019, 02:15
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 469
Views: 309257

Re: OpenMW Nightly builds

Ramimilk daedric ruins. The door opens and game temporarily goes black then after activating door again the screen goes back to normal. Video with the problem: https://www.youtube.com/watch?v=ov42zq712bo Look at the effects list on the HUD. The door was trapped and cast a blind spell on you when yo...
by Husaco
29 Apr 2019, 14:28
Forum: Feature Requests and Suggestions
Topic: Collision detection system discussion [Original title: Very low FPS]
Replies: 36
Views: 7311

Re: Very low FPS

I tend to get distracted by other projects but I am still working on the dedicated collision/physics system, and I fully intend on giving the same treatment to the rendering system eventually. I'm very disappointed with OpenMW's performance and want to improve it as best I can but it will take a wh...