Search found 20 matches

by Husaco
13 Aug 2019, 02:15
Forum: Organisation and Planning
Topic: OpenMW Nightly builds
Replies: 416
Views: 246742

Re: OpenMW Nightly builds

Ramimilk daedric ruins. The door opens and game temporarily goes black then after activating door again the screen goes back to normal. Video with the problem: https://www.youtube.com/watch?v=ov42zq712bo Look at the effects list on the HUD. The door was trapped and cast a blind spell on you when yo...
by Husaco
29 Apr 2019, 14:28
Forum: Support
Topic: Very low FPS
Replies: 33
Views: 3959

Re: Very low FPS

I tend to get distracted by other projects but I am still working on the dedicated collision/physics system, and I fully intend on giving the same treatment to the rendering system eventually. I'm very disappointed with OpenMW's performance and want to improve it as best I can but it will take a wh...
by Husaco
07 Apr 2019, 08:38
Forum: Support
Topic: Very low FPS
Replies: 33
Views: 3959

Re: Very low FPS

Especially since OpenMW depends on software made by other people which this project can't improve significantly. I meant Bullet and maybe also OSG. There was a discussion about it, but it was more than a year ago and I can't find it. Something about physics problems and Bullet, I think. As a matter...
by Husaco
03 Apr 2019, 07:22
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5029

Re: Procedural generation based on land terrain texture grid

For me, it's about creating the perception of a large world. Unlike later games where people don't seem to recognize things that happen 5 feet outside of town (or worse, when two warring "cities" are a few minutes' walk down the main road), in Daggerfall places feel appropriately separated. It also...
by Husaco
02 Apr 2019, 08:06
Forum: Feature Requests and Suggestions
Topic: Custom music with its own folders for locations
Replies: 8
Views: 1158

Re: Custom music with its own folders for locations

I'm pretty sure there are already plans to dehardcode playlist selection post-1.0. You can already add/remove whatever tracks you want from the Data Files/Music folders if you get bored of listening to the same dozen tracks at least, there's just no option to change when they play outside of combat/...
by Husaco
02 Apr 2019, 07:06
Forum: Feature Requests and Suggestions
Topic: Procedural generation based on land terrain texture grid
Replies: 35
Views: 5029

Re: Procedural generation based on land terrain texture grid

One of the things I always found so irritating about Morrowind is the move to tiny land mass. Oh there was Todd Howard whispering "but it's so hand crafted it's got to be good" I was not thrilled with the trade. I wanted a land that really felt big and none of the games after Daggerfall ever did. I...
by Husaco
11 Mar 2019, 05:24
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 69339

Re: OpenMW 0.45.0

I havent seen atahualpa active in forum for a long time He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the pa...
by Husaco
15 Feb 2019, 11:41
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 379
Views: 69339

Re: OpenMW 0.45.0

raevol wrote:
15 Feb 2019, 08:26
Sounds like we need Windows RCs (and testing for them) and a status update on the video and announcement? I think Atahualpa was proofreading the announcement?
Ace (SWE) wrote:
07 Feb 2019, 21:42
Built up some new Windows RCs then;

32-bit
64-bit
They didn't break with light testing for me.
by Husaco
15 Feb 2019, 00:54
Forum: General Development
Topic: Animated doors
Replies: 7
Views: 1249

Re: Animated doors

...But doors are animated. Unless you're talking about door with cell transitions, in which case that's a lot more work than you might think. Or actor door-opening animations, which I imagine would be a pain when that includes anything from bar doors to regular doors to massive gates.
by Husaco
02 Feb 2019, 16:37
Forum: General Development
Topic: Shadows
Replies: 310
Views: 62963

Re: Shadows

One problem I'm getting testing with the latest build artifact that I haven't seen talked about is some objects getting a light-coloured lip at their bases at night: shadowglitch.png Apart from that I'd say they work great 90% of the time, with the other 10% being jags and sawtooth effects to varyin...