Search found 30 matches

by Husaco
04 Aug 2020, 00:44
Forum: General
Topic: How to run away from enemies?
Replies: 9
Views: 505

Re: How to run away from enemies?

What mods do you have installed? Enemies will chase you to the ends of the earth, but they can't follow you if you teleport or take transport. You should be able to outrun and lose most enemies running. Guards should help you kill creatures that come into town. And most enemies should be manageable ...
by Husaco
19 Jul 2020, 03:15
Forum: Support
Topic: OpenMW 0.46.0 32-bit kernel32.dll error
Replies: 8
Views: 379

Re: OpenMW 0.46.0 32-bit kernel32.dll error

Does the 32-bit build work with Windows 10? Windows Vista has been end-of-life (read: unfit for use) for years at this point, so you can't really expect support for your officially unsupported OS.
by Husaco
05 Apr 2020, 03:59
Forum: General
Topic: Any openMW approved mods for bigger letters?
Replies: 2
Views: 576

Re: Any openMW approved mods for bigger letters?

I'd like to know if there's any mod for bigger/ clearer text letters, as they are too small. I know I can lower the resolution, but was wondering if there was another way. You can change the GUI scaling to make text (and game windows) appear bigger in your settings.cfg file with the option [GUI] sc...
by Husaco
04 Apr 2020, 15:13
Forum: Off Topic
Topic: Stronger Cleaver of St. Felms
Replies: 1
Views: 570

Re: Stronger Cleaver of St. Felms

Hey guys I love what yall have done with openmw. I was just seeing if you guys know anyone who can make the Cleaver of St. Felms stronger then a daedric war axe and have a stronger enchantment. Like 15-20 fire dame and 15-20 magic drain caste when strike. Please let me know if you know anyone who c...
by Husaco
18 Nov 2019, 10:25
Forum: General
Topic: Can OpenMW be modded to look like this?
Replies: 3
Views: 1860

Re: Can OpenMW be modded to look like this?

You can certainly follow the modlist linked in the description, which says that there's "no major issues" with using it with OpenMW, but does require some compatibility adjustments.
by Husaco
15 Sep 2019, 10:35
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 14
Views: 3333

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

Not the only problem. Yes, it's pretty nuts in terms of script load. However, if you look at the second picture... *shudder* Having the script load at 47.87 is very different from having it at 6.5, you know? 6.5 is still excessive, I'd agree, but what I meant was that I wasn't getting anywhere near...
by Husaco
13 Sep 2019, 08:34
Forum: Organisation and Planning
Topic: Old menu resources
Replies: 3
Views: 1597

Re: Old menu resources

Nah, Starwarsguy was an old hand from the modding community, not a programmer (as I recall). I thought it was Starwarsgal at some point too? Either way, it's always nice to see people from way back.

The 1drv.ms shouldn't be down, it's Microsoft's cloud service. I don't have trouble accessing them.
by Husaco
08 Sep 2019, 10:07
Forum: Mod Compatibility
Topic: Black Soul Gems OpenMW east too much script resources [Untested Solution]
Replies: 14
Views: 3333

Re: Black Soul Gems OpenMW east too much script resources [Untested Solution]

I just tested the black soulgem mod both with and without an altered script, and found...pretty much nothing. I explicitly avoided using your solution, saving and exiting multiple times before activating the altar for the first time with my test character, and got no excess script lag in either cas...
by Husaco
06 Sep 2019, 09:00
Forum: Feature Requests and Suggestions
Topic: (Fleeing) NPC use doors
Replies: 4
Views: 1255

Re: (Fleeing) NPC use doors

Actors can't use either doors that teleport you somewhere else in the same cell (e.g. trapdoors in many interiors) or doors that lead to other cells (like zelazko was originally talking about). Changing the latter situation would be much more involved than the former.
by Husaco
03 Sep 2019, 07:47
Forum: Feature Requests and Suggestions
Topic: Elder-scrolls IV Oblivion
Replies: 408
Views: 145457

Re: Elder-scrolls IV Oblivion

I am a little concerned for the people working on this extended support that they are trying to do too much at once by trying to add support for multiple Bethesda games at once. By doing so, they might get burned out and/or delay the addition of support for just one other game. If I had the ability...