Search found 35 matches

by Husaco
22 Nov 2020, 14:09
Forum: General
Topic: Translation Management and Community
Replies: 8
Views: 1046

Re: Translation Management and Community

I think Greendogo is referring to developing a localisation framework for content. I know Zini has talked in the past about de-hardcoding strings in the engine to allow localisations there as a (post-) 1.0 goal, which is certainly achievable, but content is a different kettle of fish. Localising con...
by Husaco
19 Nov 2020, 00:01
Forum: Support
Topic: Lightning Shield and Absorb
Replies: 3
Views: 663

Re: Lightning Shield and Absorb

Bring it up with 2002 Bethesda. OpenMW, half by necessity because something in the base game will break if you change anything, never mind any of the billion mods out there, and half because a vocal segment of users who have been playing for the better part of two decades expect every quirk of the o...
by Husaco
21 Oct 2020, 07:27
Forum: Mod Compatibility
Topic: OpenHUD, is there a way to install this without root?
Replies: 26
Views: 2902

Re: OpenHUD, is there a way to install this without root?

/usr/share/games/openmw/ is located within the root file system, so normally, you cannot modify this directory, not without giving your root password. I don't feel comfortable doing that. It's a personal taste of mine that I don't install stuff from third-parties into the root directory. The root d...
by Husaco
21 Oct 2020, 02:47
Forum: Mod Compatibility
Topic: OpenHUD, is there a way to install this without root?
Replies: 26
Views: 2902

Re: OpenHUD, is there a way to install this without root?

Running Lubuntu 18.04. OpenHUD - https://www.nexusmods.com/morrowind/mods/48893 OpenHUD is a pluginless HUD replacer for OpenMW (0.46+). Here's a screenshot: https://staticdelivery.nexusmods.com/mods/100/images/48893/48893-1601616310-2075948134.png Here's a comment from TaxAkla on how to install th...
by Husaco
06 Oct 2020, 05:17
Forum: General
Topic: Maybe a bug around luck...
Replies: 2
Views: 868

Re: Maybe a bug around luck...

"Easily 45 minutes" is a gross exaggeration from my experience of fighting that NPC. The hit chance formula used by OpenMW can be seen here , if you're willing to do the maths. It actually should be practically impossible to hit him (100 AG + 770 LU = defense term of 97) with a bow with 48 marksman ...
by Husaco
04 Aug 2020, 00:44
Forum: General
Topic: How to run away from enemies?
Replies: 10
Views: 2338

Re: How to run away from enemies?

What mods do you have installed? Enemies will chase you to the ends of the earth, but they can't follow you if you teleport or take transport. You should be able to outrun and lose most enemies running. Guards should help you kill creatures that come into town. And most enemies should be manageable ...
by Husaco
19 Jul 2020, 03:15
Forum: Support
Topic: OpenMW 0.46.0 32-bit kernel32.dll error
Replies: 8
Views: 1081

Re: OpenMW 0.46.0 32-bit kernel32.dll error

Does the 32-bit build work with Windows 10? Windows Vista has been end-of-life (read: unfit for use) for years at this point, so you can't really expect support for your officially unsupported OS.
by Husaco
05 Apr 2020, 03:59
Forum: General
Topic: Any openMW approved mods for bigger letters?
Replies: 2
Views: 865

Re: Any openMW approved mods for bigger letters?

I'd like to know if there's any mod for bigger/ clearer text letters, as they are too small. I know I can lower the resolution, but was wondering if there was another way. You can change the GUI scaling to make text (and game windows) appear bigger in your settings.cfg file with the option [GUI] sc...
by Husaco
04 Apr 2020, 15:13
Forum: Off Topic
Topic: Stronger Cleaver of St. Felms
Replies: 1
Views: 1382

Re: Stronger Cleaver of St. Felms

Hey guys I love what yall have done with openmw. I was just seeing if you guys know anyone who can make the Cleaver of St. Felms stronger then a daedric war axe and have a stronger enchantment. Like 15-20 fire dame and 15-20 magic drain caste when strike. Please let me know if you know anyone who c...
by Husaco
18 Nov 2019, 10:25
Forum: General
Topic: Can OpenMW be modded to look like this?
Replies: 3
Views: 2309

Re: Can OpenMW be modded to look like this?

You can certainly follow the modlist linked in the description, which says that there's "no major issues" with using it with OpenMW, but does require some compatibility adjustments.