Search found 2643 matches

by raevol
17 Aug 2018, 09:28
Forum: Development
Topic: 3D Convex Hull edges
Replies: 15
Views: 576

Re: 3D Convex Hull edges

Thunderforge wrote:
17 Aug 2018, 02:15
I didn’t recognize it. Sorry for the confusion.
To be fair, most people probably aren't rabid fanboys of AnyOldName3's PRs like me... :oops:
by raevol
17 Aug 2018, 00:12
Forum: Development
Topic: 3D Convex Hull edges
Replies: 15
Views: 576

Re: 3D Convex Hull edges

Thunderforge wrote:
16 Aug 2018, 23:37
Would it be better to move this conversation to the Content Development Section? Or is it related somehow to OpenMW development?
Ouch. This is algorithm stuff for getting shadows working.
by raevol
16 Aug 2018, 23:11
Forum: Development
Topic: 3D Convex Hull edges
Replies: 15
Views: 576

Re: 3D Convex Hull edges

Haha, fair enough.
by raevol
16 Aug 2018, 20:01
Forum: Development
Topic: 3D Convex Hull edges
Replies: 15
Views: 576

Re: 3D Convex Hull edges

The first shape represents a portion of the view frustum. The second represents the space between it and the sun. Together, they represent the volume which shadow casters can occupy. Is it right to say that this shape will always be the same, just with different sizes and orientations? Is the "top"...
by raevol
16 Aug 2018, 07:40
Forum: Development
Topic: 3D Convex Hull edges
Replies: 15
Views: 576

Re: 3D Convex Hull edges

I'm not a 3d graphics programmer, so please ignore me if this is not helpful: Why do you need to delete the line? Why do you need to add the second shape to the first? Can you calculate if a point is inside the whole shape? Can you form triangles from sets of points and calculate their norm? Can you...
by raevol
15 Aug 2018, 05:38
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 127
Views: 7368

Re: The Future of OpenMW Scripting

AnyOldName3 wrote:
14 Aug 2018, 20:42
We're not going to include JavaScript. If we start seriously considering it, I'm going to hold shadows hostage until we stop. It's an evil, evil language.
I, also, will probably choose to leave the project if we choose javascript.
by raevol
13 Aug 2018, 09:23
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7933

Re: Post 1.0 Plans

Is anyone actually reading the post 1.0 document? :( I haven't had time to comb through the whole thing. I know my feedback on it was kind of insignificant, but I'm not sure I ever saw a reply about making the UI re-workable? Again my vision is to make the player menus into a tabbed interface like ...
by raevol
13 Aug 2018, 08:42
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 814

Re: Improving the FAQ

Sorry, gave the wrong link. Use this one . Sorry, I know I am being annoying, but is that the updated one? That one still hsa ST3C stuff on it, is there a newer version we should look at? If not, OpenMW is a free, open source and modern engine based which reimplements and extends the one that runs ...
by raevol
12 Aug 2018, 05:13
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 814

Re: Improving the FAQ

Thunderforge wrote:
12 Aug 2018, 04:09
FAQ draft.
Looks like you can't view this unless you are signed in to wordpress.
by raevol
08 Aug 2018, 20:25
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 593

Re: Git describe shows 0.43.0 on master

Fair enough, sounds good.