Search found 2638 matches

by raevol
15 Aug 2018, 05:38
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 124
Views: 7120

Re: The Future of OpenMW Scripting

AnyOldName3 wrote:
14 Aug 2018, 20:42
We're not going to include JavaScript. If we start seriously considering it, I'm going to hold shadows hostage until we stop. It's an evil, evil language.
I, also, will probably choose to leave the project if we choose javascript.
by raevol
13 Aug 2018, 09:23
Forum: Organisation and Planning
Topic: Post 1.0 Plans
Replies: 84
Views: 7801

Re: Post 1.0 Plans

Is anyone actually reading the post 1.0 document? :( I haven't had time to comb through the whole thing. I know my feedback on it was kind of insignificant, but I'm not sure I ever saw a reply about making the UI re-workable? Again my vision is to make the player menus into a tabbed interface like ...
by raevol
13 Aug 2018, 08:42
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 768

Re: Improving the FAQ

Sorry, gave the wrong link. Use this one . Sorry, I know I am being annoying, but is that the updated one? That one still hsa ST3C stuff on it, is there a newer version we should look at? If not, OpenMW is a free, open source and modern engine based which reimplements and extends the one that runs ...
by raevol
12 Aug 2018, 05:13
Forum: Organisation and Planning
Topic: Improving the FAQ
Replies: 20
Views: 768

Re: Improving the FAQ

Thunderforge wrote:
12 Aug 2018, 04:09
FAQ draft.
Looks like you can't view this unless you are signed in to wordpress.
by raevol
08 Aug 2018, 20:25
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 576

Re: Git describe shows 0.43.0 on master

Fair enough, sounds good.
by raevol
07 Aug 2018, 18:59
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 576

Re: Git describe shows 0.43.0 on master

Don't blame yourself, raevol. We all make mistakes, and as far as I can tell, the next release will solve that issue for good, right? As long as I do the tag right next time. :oops: None at all, otherwise I would use my [/sarcasm] tag. I just got home... so I'm catching up. Glad you got it figured ...
by raevol
07 Aug 2018, 10:35
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 576

Re: Git describe shows 0.43.0 on master

psi29a wrote:
07 Aug 2018, 10:35
Awesome! Now our PPA nightlies should work again, thanks raevol! :)
Not sure if this is sarcasm...
by raevol
07 Aug 2018, 10:12
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 576

Re: Git describe shows 0.43.0 on master

Alright, several things. From Zini's info, I now know I used a lightweight tag instead of an annotated one. Fixed that. I also named the tag the same as a branch, which is a big no-no. Fixed that, but had to "redo" the github release. I'm sure there's going to be people complaining that their build ...
by raevol
07 Aug 2018, 07:37
Forum: Join the team
Topic: Desire to Learn Coding to Help
Replies: 2
Views: 216

Re: Desire to Learn Coding to Help

Jumping into the OpenMW codebase is going to be pretty discouraging if you're just starting as a programmer. It's a game engine, and written in C++, and each of those things individually are already close to the most difficult things in their field. If you want to get into game programming, my perso...
by raevol
06 Aug 2018, 23:23
Forum: Development
Topic: Git describe shows 0.43.0 on master
Replies: 21
Views: 576

Re: Git describe shows 0.43.0 on master

Did you read/try the last part of my post? :) I read it, and it didn't give me any information that I could act on. I've already said several times that I am a little lost here. Could someone explain to me exactly what I need to do? Edit: just to reinforce what I am saying here: raevol@jabberwock:~...