Search found 2598 matches

by raevol
17 Jul 2018, 00:41
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

I tested the Mac build a few days after it was posted , and it was working fine. Thanks! Is there any specific set of tests that should be performed? I played around with the latest provided build and all seemed to work fine. If you can launch the game and play it, that's what we need to know. Asid...
by raevol
16 Jul 2018, 07:47
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

Changes, thank you so much again for the help @akortonuv: https://gist.github.com/mickeylyle/1d53a1b9e49a479d6aff9562dcf2bbc2/revisions Could someone test the Mac RCs pretty please? And if someone already did and I missed it, many apologies, but let me know. Also, I am going to be working Comic Con ...
by raevol
11 Jul 2018, 22:27
Forum: Development
Topic: [patch] new fog shader
Replies: 118
Views: 35719

Re: [patch] new fog shader

So excited for this!!
by raevol
10 Jul 2018, 08:06
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

akortunov wrote:
10 Jul 2018, 08:00
*snip*
How's this look? https://gist.github.com/mickeylyle/1d53 ... /revisions Thank you so much for the help btw.
by raevol
10 Jul 2018, 07:47
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

Fixes, and finished my attempt at all changelog items, definitely need feedback though: https://gist.github.com/mickeylyle/1d53a1b9e49a479d6aff9562dcf2bbc2/revisions 1. Fabricant summoners have high Fight rating, so technically they are hostile to player. Previously we had a hack to prevent them fro...
by raevol
10 Jul 2018, 06:33
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

#4229: it should probably be explained somehow that these followers have high Fight rating, and thus attack followers, because the condition that made them ignore allies other than the player (they follow) was broken. #4242: technical topics that are not actual hyperlinks were added to the index. M...
by raevol
06 Jul 2018, 04:23
Forum: Feature Requests and Suggestions
Topic: A Variety of Suggestions
Replies: 4
Views: 377

Re: A Variety of Suggestions

2- In vanilla it's possible to place custom notes on the map. This function is pretty much useless because those notes do not appear on the global map. Please do change that. To know knowledge, notes work in OpenMW the same way they do in Vanilla, I've been using them since that was implemented in ...
by raevol
05 Jul 2018, 02:00
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

Thank you @akortonuv and @Capostrophic ! Some fixes based on your feedback, as well as some more progress: https://gist.github.com/mickeylyle/1d53 ... /revisions
by raevol
28 Jun 2018, 06:46
Forum: Organisation and Planning
Topic: OpenMW 0.44.0
Replies: 206
Views: 27444

Re: OpenMW 0.44.0

Got some time to hack away at the release annoucement: https://gist.github.com/mickeylyle/1d53 ... 62dcf2bbc2

Missing links to commits and generally nonsensical issue reports are really slowing me down. Any help would be appreciated.
by raevol
28 Jun 2018, 06:00
Forum: Development
Topic: The Future of OpenMW Scripting
Replies: 120
Views: 6498

Re: The Future of OpenMW Scripting

Just to add my voice to the fray, I wrote piles of Lua at one point years ago, and I loved it to pieces. Yes, it was missing OOP features once I started getting to a project of a certain size, but for what I used it for it was amazing. Just because something is different doesn't mean it's bad. I've ...