Search found 2487 matches

by raevol
12 Jan 2018, 06:26
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 13
Views: 2026

Re: Distant lands and frozen cliffracers

scrawl wrote:
11 Jan 2018, 18:09
I'd be more excited to not see it in action, because the point was that you wouldn't notice ;)
HAHAHA true, I mean the performance boost. :D
by raevol
11 Jan 2018, 08:12
Forum: Feature Requests and Suggestions
Topic: Distant lands and frozen cliffracers
Replies: 13
Views: 2026

Re: Distant lands and frozen cliffracers

Really excited to see this in action...
by raevol
09 Jan 2018, 02:42
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

scrawl wrote:
09 Jan 2018, 02:36
Because shaders are (currently) engine resources that are not really meant to be meddled with by the end-user, at least not yet. (as is handily demonstrated by the fact that your changes become incompatible with every other version)
Haha makes sense.
by raevol
09 Jan 2018, 02:26
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

Yep that did it. Any reason why it doesn't work in a data folder like lysol's texture mods do?
by raevol
08 Jan 2018, 23:25
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

My terminal log, launching and loading a save, then exiting: raevol@jabberwock:~$ openmw Installing crash catcher Loading config file: /home/raevol/.config/openmw/openmw.cfg... done. Loading config file: /etc/openmw/openmw.cfg... done. OpenMW version 0.43.0 Using default (English) font encoding. OSG...
by raevol
08 Jan 2018, 02:39
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

Hmm, I'm using the Daily PPA, so I don't have the new shadows, but I may not be "pure" 0.43?
by raevol
07 Jan 2018, 23:44
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

This is what I have right now: [Camera] near clip = 5 small feature culling = true viewing distance = 40000 small feature culling pixel size = 4.0 [Cells] exterior cell load distance = 1 [GUI] color background owned = 0.15 0 0 1 color crosshair owned = 1 0.15 0.15 1 hit fader = true menu transparenc...
by raevol
07 Jan 2018, 23:10
Forum: Development
Topic: [patch] new fog shader
Replies: 107
Views: 29515

Re: [patch] new fog shader

Hmm, it either still doesn't work for me, or there's a setting I need to flip to make it work... anyone know about the settings?
by raevol
06 Jan 2018, 05:20
Forum: Content Development Section
Topic: Texture upscaling mod question
Replies: 18
Views: 1630

Re: Texture upscaling mod question

Nice, makes sense.