Search found 2662 matches

by raevol
22 Oct 2018, 08:46
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 11
Views: 1279

Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Don't talk about bottlenecks like they're universal. ... unless I am mistaken? ... I am not an expert! No need to be so harsh. :) edit: Also, on my system, I am bouncing off my vsync cap, except on scenes where the physics bar is going over a sliver. So performance is definitely physics bound for m...
by raevol
22 Oct 2018, 07:40
Forum: Off Topic
Topic: Robert Osfield Announces First Steps Towards VulkanSceneGraph
Replies: 11
Views: 1279

Re: Robert Osfield Announces First Steps Towards VulkanSceneGraph

Any ideas how this might be translated to better performance for OpenMW? I'm sure it's very early to tell, but still fun to think about! OpenMW performance bottleneck is still on physics unless I am mistaken? So won't mean much for us unless someone throws together some impressively high-poly/high-...
by raevol
20 Oct 2018, 09:59
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 19890

Re: OpenMW 0.45.0

Haha, well that's what happens when someone who writes the code does the changelog I guess. :)
by raevol
17 Oct 2018, 08:16
Forum: Organisation and Planning
Topic: OpenMW 0.45.0
Replies: 152
Views: 19890

Re: OpenMW 0.45.0

My apologies, I should have raised the warning on this sooner, but I am finding myself with zero free time due to my coursework lately. If someone else wants to write the changelog for the release, I can flip all the switches, but the plausibility of me finding time to invest any more than an hour o...
by raevol
11 Oct 2018, 19:32
Forum: News
Topic: OpenMW’s take on community interaction
Replies: 9
Views: 1730

Re: OpenMW’s take on community interaction

*cheering and applause*
by raevol
09 Oct 2018, 10:06
Forum: General Development
Topic: Weapon sheathing
Replies: 38
Views: 5354

Re: Weapon sheathing

Zini wrote:
09 Oct 2018, 09:28
To use the feature weapon objects would have to set a special flag.
So is this something that could be implemented now?
by raevol
08 Oct 2018, 20:53
Forum: General Development
Topic: Weapon sheathing
Replies: 38
Views: 5354

Re: Weapon sheathing

This may be a good time to have a technical discussion about this: If we are going to add "held items" in the future, how is the engine going to distinguish between them and weapons/shields? Will it require any changes to the assets for weapons/shields? If not, will it require changes to current ass...
by raevol
07 Oct 2018, 02:37
Forum: Support
Topic: FPS drops
Replies: 15
Views: 916

Re: FPS drops

Yea, this thread is either a blatant troll or a user-caused issue that we can't resolve. Locked!
by raevol
05 Oct 2018, 19:33
Forum: Support
Topic: FPS drops
Replies: 15
Views: 916

Re: FPS drops

Johnny99 wrote:
05 Oct 2018, 14:37
Lmao do you really not see the white line going up and down? Ok then.
Did you read my post? :)