Search found 2785 matches

by raevol
19 Apr 2019, 21:44
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 9
Views: 269

Re: path tracing,ray tracing?

this is the animation work I am interested in: https://www.youtube.com/watch?v=LNidsMesxSE Sorry I know this is a little tangential to OP, but I rewatched this, and it is as I remember, I'd love to see this kind of system in OpenMW. I wish he had gone into more detail about animating holding items ...
by raevol
19 Apr 2019, 21:07
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 9
Views: 269

Re: path tracing,ray tracing?

My understanding of ray tracing, and someone please correct me if I am making a fool of myself, is that it provides accurate, or at least more accurate, illumination and shadows. So when you have a light emitting object, the intensity and color of that light naturally illuminates the objects in the ...
by raevol
19 Apr 2019, 07:16
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 9
Views: 269

Re: path tracing,ray tracing?

I need to rewatch this to make sure it's as cool as I thought it was when I saw it years ago, but this is the animation work I am interested in: https://www.youtube.com/watch?v=LNidsMesxSE
by raevol
19 Apr 2019, 03:47
Forum: Feature Requests and Suggestions
Topic: path tracing,ray tracing?
Replies: 9
Views: 269

Re: path tracing,ray tracing?

It's so beautiful :shock: stuff like this convinces me more and more that lighting (and the other thing for me is animation) are what make good graphics, not poly counts or texture resolutions.
by raevol
14 Apr 2019, 23:06
Forum: Feature Requests and Suggestions
Topic: Two quality of life suggestions.
Replies: 4
Views: 345

Re: Two quality of life suggestions.

It's definitely annoying. We had a big discussion about it a while back.
by raevol
14 Apr 2019, 17:51
Forum: Off Topic
Topic: Representing Game Dialogue as Expressions inFirst-Order Logic
Replies: 2
Views: 172

Re: Representing Game Dialogue as Expressions inFirst-Order Logic

I'll have to read this later, but I am very interested, especially with the computational linguistics class I am taking this semester.
by raevol
11 Apr 2019, 21:49
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1276

Re: Spiky, moving shadows on vertical surfaces.

AnyOldName3 wrote:
11 Apr 2019, 21:46
You're just reporting the standard problem of not having enough shadow map texels to cover the things you're tryign to shadow.
Got it, makes sense.
by raevol
11 Apr 2019, 21:21
Forum: Support
Topic: Spiky, moving shadows on vertical surfaces.
Replies: 28
Views: 1276

Re: Spiky, moving shadows on vertical surfaces.

[Shadows] enable shadows = true number of shadow maps = 1 allow shadow map overlap = true split point uniform logarithmic ratio = 1.0 split point bias = 0.0 enable debug hud = false enable debug overlay = false compute tight scene bounds = true shadow map resolution = 1024 minimum lispsm near far r...
by raevol
11 Apr 2019, 19:03
Forum: Off Topic
Topic: How to contribute to open source without coding
Replies: 1
Views: 117

Re: How to contribute to open source without coding

Testing testing testing always helps! I notice that sometimes devs post that they need more feedback on an issue on the tracker, but few non-devs read the tracker. We should post in the forums if there's a specific thing that needs looking at, and possibly make new threads about it if the discussion...